| Age | Commit message (Expand) | Author |
|---|---|---|
| 2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller |
| 2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory |
| 2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory |
| 2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
| 2016-04-07 | OpenGL2: Switch to RGTC from LATC for normal maps. Also added a RGTC compress... | SmileTheory |
| 2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
| 2014-08-28 | Make it compile | Tim Angus |
| 2014-08-28 | Fix OSX build | Tim Angus |
| 2014-08-28 | Fix assorted warnings | Tim Angus |
| 2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus |
| 2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
| 2013-03-19 | Move renderers a bit closer together | Tim Angus |
| 2013-02-16 | Update copyright notices | Tim Angus |
| 2013-02-16 | Add renderercommon/tr_common.h | Tim Angus |
