| Age | Commit message (Expand) | Author |
|---|---|---|
| 2015-03-17 | OpenGL2: Change normal/tangent vertex encoding. | SmileTheory |
| 2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory |
| 2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 |
| 2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
| 2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |
