Age | Commit message (Expand) | Author |
---|---|---|
2013-05-03 | Use specular texture RGB as specular reflectance, multiplied by per-material ... | SmileTheory |
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s... | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |