Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-17 | OpenGL2: Support half floats for texcoords and vertex colors. | SmileTheory | |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2014-06-17 | OpenGL2: Fix pshadows for MDR models | MAN-AT-ARMS | |
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton | |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for ↵ | SmileTheory | |
normals/tangents/lightdirs | |||
2014-06-17 | #6069: Remove md4 model support. | SmileTheory | |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |