Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2014-06-17 | Fix upside-down SSAO. | SmileTheory | |
2013-05-03 | #5889: Do post-processing only on viewport portion of frame buffer. | SmileTheory | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Some minor cleanup. | SmileTheory | |
2013-03-19 | Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). | SmileTheory | |
2013-03-19 | Oops, fix typo. | SmileTheory | |
2013-03-19 | Simplify previous patch. | SmileTheory | |
2013-03-19 | Calculate viewport and screen texture coordinates correctly for sun shadows. ↵ | SmileTheory | |
This fixes part of #5889. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |