diff options
author | SmileTheory <SmileTheory@gmail.com> | 2013-03-05 19:52:11 -0800 |
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committer | Tim Angus <tim@ngus.net> | 2013-03-19 16:41:14 +0000 |
commit | 613beeac61078635e45fd2cb857cdb98ae9ae7ac (patch) | |
tree | e0bd94beca01293e3eaaa4c6cfa4013af399b4dc /src/renderergl2/tr_backend.c | |
parent | e02b6309db0b7d2f6e5c9788871330542653de54 (diff) |
Simplify previous patch.
Diffstat (limited to 'src/renderergl2/tr_backend.c')
-rw-r--r-- | src/renderergl2/tr_backend.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c index 47a35fc2..e83806ab 100644 --- a/src/renderergl2/tr_backend.c +++ b/src/renderergl2/tr_backend.c @@ -1186,18 +1186,18 @@ const void *RB_DrawSurfs( const void *data ) { FBO_Bind(tr.screenShadowFbo); - box[0] = (backEnd.refdef.x ) * tr.screenShadowFbo->width / (float)glConfig.vidWidth; - box[1] = (glConfig.vidHeight - ( backEnd.refdef.y + backEnd.refdef.height )) * tr.screenShadowFbo->height / (float)glConfig.vidHeight; - box[2] = (backEnd.refdef.width ) * tr.screenShadowFbo->width / (float)glConfig.vidWidth; - box[3] = (backEnd.refdef.height) * tr.screenShadowFbo->height / (float)glConfig.vidHeight; + box[0] = backEnd.viewParms.viewportX * tr.screenShadowFbo->width / (float)glConfig.vidWidth; + box[1] = backEnd.viewParms.viewportY * tr.screenShadowFbo->height / (float)glConfig.vidHeight; + box[2] = backEnd.viewParms.viewportWidth * tr.screenShadowFbo->width / (float)glConfig.vidWidth; + box[3] = backEnd.viewParms.viewportHeight * tr.screenShadowFbo->height / (float)glConfig.vidHeight; qglViewport(box[0], box[1], box[2], box[3]); qglScissor(box[0], box[1], box[2], box[3]); - box[0] = (backEnd.refdef.x ) / (float)glConfig.vidWidth; - box[1] = 1.0 - (backEnd.refdef.y + backEnd.refdef.height) / (float)glConfig.vidHeight; - box[2] = (backEnd.refdef.x + backEnd.refdef.width ) / (float)glConfig.vidWidth; - box[3] = 1.0 - (backEnd.refdef.y ) / (float)glConfig.vidHeight; + box[0] = backEnd.viewParms.viewportX / (float)glConfig.vidWidth; + box[1] = backEnd.viewParms.viewportY / (float)glConfig.vidHeight; + box[2] = box[0] + backEnd.viewParms.viewportWidth / (float)glConfig.vidWidth; + box[3] = box[1] - backEnd.viewParms.viewportHeight / (float)glConfig.vidHeight; texCoords[0][0] = box[0]; texCoords[0][1] = box[3]; texCoords[1][0] = box[2]; texCoords[1][1] = box[3]; |