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The server software used for the Der Bunker Tremulous servers.
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tr_backend.c
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Author
2016-04-07
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
2016-04-07
OpenGL2: More ssao/depth blur improvements.
SmileTheory
2016-04-07
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
2016-04-07
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-04-07
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-04-07
OpenGL2: Add named cubemaps and per-map env.json parsing.
SmileTheory
2016-04-07
OpenGL2: Some FBO related cleanup/fixes.
SmileTheory
2016-04-07
OpenGL2: Direct state access, part 1: Texture binds
SmileTheory
2016-04-07
OpenGL2: Add r_cubemapSize.
SmileTheory
2016-04-07
OpenGL2: Replace r_exportCubemaps cvar with exportCubemaps command.
SmileTheory
2016-04-07
OpenGL2: Parse radius entries from misc_cubemap entities.
SmileTheory
2016-04-07
Remove unused define MAC_EVENT_PUMP_MSEC
Zack Middleton
2015-03-17
OpenGL2: Fix culling again.
SmileTheory
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
Correct a few OpenGL variable types
Zack Middleton
2015-03-17
Always use GL_Cull to change cull state
Zack Middleton
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Don't segfault if r_ext_multitexture is disabled
Zack Middleton
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-06-17
Don't create images/framebuffers that won't be used, and add checks before use.
SmileTheory
2014-06-17
End current draw surface before drawing cinematic
Zack Middleton
2014-06-17
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
SmileTheory
2014-06-17
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix upside-down SSAO.
SmileTheory
2013-05-03
#5889: Do post-processing only on viewport portion of frame buffer.
SmileTheory
2013-03-27
Fix some of the things clang --analyze flagged
Tim Angus
2013-03-22
Make all GLSL shaders use the same set of uniforms.
SmileTheory
2013-03-19
Some minor cleanup.
SmileTheory
2013-03-19
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
SmileTheory
2013-03-19
Oops, fix typo.
SmileTheory
2013-03-19
Simplify previous patch.
SmileTheory
2013-03-19
Calculate viewport and screen texture coordinates correctly for sun shadows. ...
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus