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authorZack Middleton <zturtleman@gmail.com>2013-11-20 21:37:17 -0600
committerTim Angus <tim@ngus.net>2014-06-17 17:43:36 +0100
commitb90e72cf5a5b6fa151746f412334779902ae4a86 (patch)
tree4c66f227dafdeea81c40d55abbee292b874dced8 /src/renderergl2/tr_backend.c
parent8dd7f524da987854ba07457daf180c5c5af81d44 (diff)
End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting in cinematic being drawn before the StretchPic.
Diffstat (limited to 'src/renderergl2/tr_backend.c')
-rw-r--r--src/renderergl2/tr_backend.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c
index def0786a..a7118376 100644
--- a/src/renderergl2/tr_backend.c
+++ b/src/renderergl2/tr_backend.c
@@ -831,6 +831,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
}
R_IssuePendingRenderCommands();
+ if ( tess.numIndexes ) {
+ RB_EndSurface();
+ }
+
// we definately want to sync every frame for the cinematics
qglFinish();