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authorSmileTheory <SmileTheory@gmail.com>2014-11-30 21:50:33 -0800
committerTim Angus <tim@ngus.net>2015-03-17 11:39:02 +0000
commit7069cb284aed90817ab4b013f5f36ab1388c67bc (patch)
tree8f979cb78191b5c4def98710c8248b270bae384a /src/renderergl2/tr_backend.c
parent105e02d9b6c0a07ccb25d6f310115e136c83e3ce (diff)
OpenGL2: Fix face culling.
Diffstat (limited to 'src/renderergl2/tr_backend.c')
-rw-r--r--src/renderergl2/tr_backend.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/renderergl2/tr_backend.c b/src/renderergl2/tr_backend.c
index 4810ba2d..28fb13c9 100644
--- a/src/renderergl2/tr_backend.c
+++ b/src/renderergl2/tr_backend.c
@@ -539,9 +539,6 @@ void RB_BeginDrawingView (void) {
backEnd.isHyperspace = qfalse;
}
- glState.faceCulling = -1; // force face culling to set next time
- glState.faceCullFront = -1; // same as above
-
// we will only draw a sun if there was sky rendered in this view
backEnd.skyRenderedThisView = qfalse;