Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
Vertex lit map surfaces were saturating to white when
r_mapOverBrightBits was increased and r_hdr was disabled.
Now the color is normalized like lightmaps and lightgrid
when r_hdr is disabled. Which is the same as OpenGL1.
Noticeable on misc_model trisoup.
|
|
Checked if first byte was 0 twice instead of checking second byte.
|
|
normalized byte arrays.
|
|
|
|
|
|
merging.
|
|
|
|
|
|
by shader.
|
|
|
|
|
|
|
|
|
|
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
|
|
tr.fatLightmapStep was 0 and caused modulus division by 0.
|
|
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|