Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton | |
Vertex lit map surfaces were saturating to white when r_mapOverBrightBits was increased and r_hdr was disabled. Now the color is normalized like lightmaps and lightgrid when r_hdr is disabled. Which is the same as OpenGL1. Noticeable on misc_model trisoup. | |||
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton | |
Checked if first byte was 0 twice instead of checking second byte. | |||
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as ↵ | SmileTheory | |
normalized byte arrays. | |||
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton | |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory | |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface ↵ | SmileTheory | |
merging. | |||
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory | |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory | |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs ↵ | SmileTheory | |
by shader. | |||
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory | |
2014-06-17 | OpenGL2: Fix inaccurate RGBM calculation. | SmileTheory | |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2014-06-17 | Add assignment below declarations otherwise compiling fails with msvc | Henry Stratmann III | |
Signed-off-by: Zack Middleton <zturtleman@gmail.com> | |||
2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton | |
tr.fatLightmapStep was 0 and caused modulus division by 0. | |||
2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
2013-05-31 | Suppress warning | Tim Angus | |
2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |