| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-06-17 | OpenGL2: Fix inaccurate RGBM calculation. | SmileTheory | |
| 2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory | |
| 2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
| 2014-06-17 | Add assignment below declarations otherwise compiling fails with msvc | Henry Stratmann III | |
| Signed-off-by: Zack Middleton <zturtleman@gmail.com> | |||
| 2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton | |
| tr.fatLightmapStep was 0 and caused modulus division by 0. | |||
| 2013-05-31 | fix some "\n"-related stuff | /dev/humancontroller | |
| add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c) | |||
| 2013-05-31 | Suppress warning | Tim Angus | |
| 2013-05-03 | Don't scale shadow multipliers by overbrightbits, and improve documentation. | SmileTheory | |
| 2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
| 2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus | |
| 2013-02-16 | Update copyright notices | Tim Angus | |
| 2013-02-16 | Remove a few name tags | Tim Angus | |
| 2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
