Age | Commit message (Collapse) | Author |
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barely used and doing this compiles fewer shaders.
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number from texturecolor shader call GLSL_VertexAttribPointers after attribute arrays have been enabled
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defaults.
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External GLSL should probably only be used for development testing,
not released products. The GLSL files are tied to the code, and the
code changes some what often.
Fixes using OpenArena 0.8.8 which has incompatible GLSL files in a pk3.
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normals/tangents/lightdirs
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normalized byte arrays.
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fixes and optimizations.
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add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
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sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
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