Age | Commit message (Expand) | Author |
---|---|---|
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory |
2013-03-19 | Always reset vertex attrib pointers with animated meshes. | SmileTheory |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |