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normals/tangents/lightdirs
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normalized byte arrays.
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fixes and optimizations.
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add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
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sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
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