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The server software used for the Der Bunker Tremulous servers.
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tr_init.c
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Author
2016-04-07
OpenGL2: Add r_glossIsRoughness.
SmileTheory
2016-04-07
OpenGL2: Remove some rendering options for simplicity.
SmileTheory
2015-06-08
fix initialization based on r_width and r_height
/dev/humancontroller
2015-03-17
OpenGL2: Fix face culling.
SmileTheory
2015-03-17
OpenGL2: Support half floats for texcoords and vertex colors.
SmileTheory
2015-03-17
OpenGL2: Fix corrupt models.
SmileTheory
2015-03-17
OpenGL2: Reduce redundant GL calls.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2014-08-28
OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...
SmileTheory
2014-08-28
Don't load external GLSL files by default
Zack Middleton
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
OpenGL2: Remove sRGB support, replace with gamma cvars.
SmileTheory
2014-06-17
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
SmileTheory
2014-06-17
OpenGL2: Remove and force r_softOverbright.
SmileTheory
2014-06-17
#6077: OpenGL2: Add r_ignoreDstAlpha.
SmileTheory
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
r_noborder changes require a restart
IR4T4
2014-06-17
Revert "5097 - Menu corrupted on start (on IRIX)"
Zack Middleton
2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2013-05-03
Don't scale shadow multipliers by overbrightbits, and improve documentation.
SmileTheory
2013-05-03
Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...
SmileTheory
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
Add renderercommon/tr_common.h
Tim Angus
2013-02-16
5097 - Menu corrupted on start (on IRIX)
Zack Middleton
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus