Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory | |
2016-04-07 | Backport ignoring values outside lightgrid to OpenGL1 | Zack Middleton | |
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row). | |||
2016-04-07 | Fix OpenGL2 ignoring last light grid point on each axis | Zack Middleton | |
Also change light grid bounds clamping to make it more clear what invalid values are. | |||
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory | |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |