Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-03 | Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵ | SmileTheory | |
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall | |||
2013-05-03 | Starting sunlight experimentation branch | SmileTheory | |
2013-03-25 | s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t ↵ | Zachary Slater | |
MAN-AT-ARMS | |||
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus | |
2013-03-19 | Oops missed a bit | Tim Angus | |
2013-03-19 | Fix USE_FREETYPE breakage | Tim Angus | |
2013-03-19 | Move renderers a bit closer together | Tim Angus | |
2013-03-19 | Fix origin returned by IQM's LerpTag | Zack Middleton | |
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame. Patch by Axel Isouard and Zack Middleton. | |||
2013-03-19 | Move noise function declations to tr_common.h | Zack Middleton | |
tr_noise.c is in renderercommon directory, so declare them in header there too. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |