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path: root/src/renderergl2/tr_local.h
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2014-06-17OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17Remove vertexLightmap from textureBundle_t, it's never qtrueZack Middleton
2014-06-17Remove unused shader state code from tr_local.hZack Middleton
2014-06-17Merge last two commits into renderergl2Zack Middleton
2014-06-17Add support for IQM int blend indices and float blend weightsZack Middleton
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints. Heavily based on code by @zippers.
2014-06-17Support IQMs with joints and no posesZack Middleton
2014-06-17OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.SmileTheory
2014-06-17OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs ↵SmileTheory
by shader.
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small ↵SmileTheory
fixes and optimizations.
2014-06-17OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame ↵SmileTheory
drops on some hardware
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2013-05-31Remove unused renderCommandList variable from renderersEnsiform
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive ↵SmileTheory
sunlight and map lighting into one GLSL shader (r_sunlightMode 2) Change single lightmap blends to use lightall
2013-05-03Starting sunlight experimentation branchSmileTheory
2013-03-25s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t ↵Zachary Slater
MAN-AT-ARMS
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Oops missed a bitTim Angus
2013-03-19Fix USE_FREETYPE breakageTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus
2013-03-19Fix origin returned by IQM's LerpTagZack Middleton
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame. Patch by Axel Isouard and Zack Middleton.
2013-03-19Move noise function declations to tr_common.hZack Middleton
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-16Update copyright noticesTim Angus
2013-02-16Remove a few name tagsTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus