Age | Commit message (Expand) | Author |
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller |
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory |
2016-04-07 | OpenGL2: Parse radius entries from misc_cubemap entities. | SmileTheory |
2016-04-07 | Fix crash from reading past end of tr.refdef.drawSurfs | Zack Middleton |
2016-04-07 | Don't fog 3D crosshair sprite | Zack Middleton |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | Don't say cubemap is outside lightgrid 6 times | Zack Middleton |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | #6069: Remove md4 model support. | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2013-03-27 | Fix some of the things clang --analyze flagged | Tim Angus |
2013-03-19 | Remove RAVENMD4 #define | Tim Angus |
2013-02-16 | Update copyright notices | Tim Angus |
2013-02-16 | Remove a few name tags | Tim Angus |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus |