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The server software used for the Der Bunker Tremulous servers.
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tr_model.c
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Author
2015-03-17
OpenGL2: Interleave vertex data for static MD3s.
SmileTheory
2015-03-17
OpenGL2: Vertex array object support.
SmileTheory
2015-03-17
OpenGL2: VBO cleanup.
SmileTheory
2014-06-17
OpenGL2: Really obvious optimization to previous commit.
SmileTheory
2014-06-17
OpenGL2: Reimplement MD3 tangent space calculation.
SmileTheory
2014-06-17
Don't use memset with non-zero value to fill ints
Zack Middleton
2014-06-17
Make R_LerpTag return qfalse if MDR tag does not exist
Zack Middleton
2014-06-17
OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...
SmileTheory
2014-06-17
Fix white flash levelshot bug in OpenGL1
Zack Middleton
2014-06-17
#6069: Remove md4 model support.
SmileTheory
2014-06-17
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...
SmileTheory
2014-06-17
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
SmileTheory
2014-06-17
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
SmileTheory
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2013-05-31
Show surface names in excessive vertexes and triangles warnings
Zack Middleton
2013-03-19
Remove RAVENMD4 #define
Tim Angus
2013-03-19
Fix RAVENMD4 warnings in OpenGL2
Zack Middleton
2013-02-16
Update copyright notices
Tim Angus
2013-02-16
renderer -> renderergl1, rend2 -> renderergl2
Tim Angus