Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory | |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2013-05-03 | #5889: Do post-processing only on viewport portion of frame buffer. | SmileTheory | |
2013-02-16 | Remove a few name tags | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |