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path: root/src/renderergl2/tr_shader.c
AgeCommit message (Expand)Author
2014-08-28Fix incorrect rgbGen const reading uninitialized memoryZack Middleton
2014-06-17Fix potential buffer overflow caused by long tcMod argsZack Middleton
2014-06-17Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps tooZack Middleton
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Fix typo in animMap and videoMap warningsZack Middleton
2014-06-17OpenGL2: Set default normal/specular in RE_RegisterShaderFromImageMAN-AT-ARMS
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize...SmileTheory
2014-06-17OpenGL2: Reduce glsl shader count by using a uniform to disable textures.SmileTheory
2014-06-17OpenGL2: Clean up texmod calculations, and improve vertex animation handling.SmileTheory
2014-06-17OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.SmileTheory
2014-06-17OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...SmileTheory
2014-06-17#5979: Cubemap support for opengl2.SmileTheory
2014-06-17#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.SmileTheory
2014-06-17#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.SmileTheory
2014-06-17Improve warning for shader missing opening braceZack Middleton
2014-06-17Check for shaders without closing braceZack Middleton
2013-05-31Catch more bad shader syntax casesZack Middleton
2013-05-03Don't scale shadow multipliers by overbrightbits, and improve documentation.SmileTheory
2013-05-03Add sunlight/lightmap merging by multiply (r_sunlightMode 1) Merge additive s...SmileTheory
2013-03-27Fix some of the things clang --analyze flaggedTim Angus
2013-03-19Support more tcgens in lightall shader.SmileTheory
2013-03-19Remove some more automatic sRGB image flags.SmileTheory
2013-03-19Fix clampmapped images being always treated as sRGB.SmileTheory
2013-02-16Update copyright noticesTim Angus
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus