Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-04-07 | OpenGL2: Direct state access, part 1: Texture binds | SmileTheory | |
2015-03-17 | OpenGL2: Reduce redundant GL calls. | SmileTheory | |
2015-03-17 | OpenGL2: Vertex array object support. | SmileTheory | |
2015-03-17 | OpenGL2: VBO cleanup. | SmileTheory | |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory | |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory | |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory | |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory | |
2014-06-17 | Misc fixes to IBO code to correctly use sizeof(glIndex_t) | Anthony Pesch | |
2013-03-22 | Make all GLSL shaders use the same set of uniforms. | SmileTheory | |
2013-03-19 | Some minor cleanup. | SmileTheory | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |