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path: root/src/renderergl2
AgeCommit message (Expand)Author
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
2015-06-07OpenGL2: Use signed value in case value goes below 0.SmileTheory
2015-06-07Fix MDR surface indexes overflow checkZack Middleton
2015-06-07OpenGL2: Fix shadow cubemap segfaultZack Middleton
2015-06-07OpenGL2: Fix shadow cubemap sizeAuthor: Xycaleth
2015-03-17OpenGL2: Fix culling again.SmileTheory
2015-03-17OpenGL2: Remove unused function prototype from tr_fbo.cZack Middleton
2015-03-17Inform how many shader stages the max is in the warning messageEnsiform
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17OpenGL2: Ensure tess VAO is bound before using it.SmileTheory
2015-03-17Fix stencil shadows not drawing if has 500 or more vertexesZack Middleton
2015-03-17Don't set fog image border colorZack Middleton
2015-03-17Remove unfinished OpenGL display list codeZack Middleton
2015-03-17Correct a few OpenGL variable typesZack Middleton
2015-03-17OpenGL2: Bit more parallax optimization.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was bare...SmileTheory
2015-03-17Remove accidentally added increment.SmileTheory
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17Always use GL_Cull to change cull stateZack Middleton
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Bit of multidraw optimization.SmileTheory
2015-03-17Fix a bug in previous commit.SmileTheory
2015-03-17OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton
2015-03-17Add function for clearing global shader instead of duplicating the codeZack Middleton
2015-03-17Fix more warningsTim Angus
2015-03-17Fix renderergl2 warningsTim Angus
2015-03-17Fix 6155: OpenGL2: some shader stages remains visible through fog volumesZack Middleton
2015-03-17Port COM_ParseExt fixes to CommaParseZack Middleton
2015-03-17fixed formatting of a few GLSL float constants remove unneeded version number...Anthony Pesch
2014-08-28Make it compileTim Angus
2014-08-28Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.cZack Middleton
2014-08-28Fix incorrect rgbGen const reading uninitialized memoryZack Middleton
2014-08-28Fix OSX buildTim Angus
2014-08-28Fix assorted warningsTim Angus
2014-08-28OpenGL2: Fix a glsl compile error on old hardware with r_shadowFilter 0.SmileTheory
2014-08-28OpenGL2: Remove R_MipMap() and R_MipMap2(), and fix gamma conversion in R_Mip...SmileTheory
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-08-28Don't load external GLSL files by defaultZack Middleton