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path: root/src/renderergl2
AgeCommit message (Collapse)Author
2013-03-22Make all GLSL shaders use the same set of uniforms.SmileTheory
2013-03-19Always initialize joint_names in R_LoadIQMZack Middleton
Reported by MAN-AT-ARMS
2013-03-19Fix loading and rendering IQMs with no jointsZack Middleton
2013-03-19Remove RAVENMD4 #defineTim Angus
2013-03-19Support more tcgens in lightall shader.SmileTheory
2013-03-19Remove some more automatic sRGB image flags.SmileTheory
2013-03-19Oops missed a bitTim Angus
2013-03-19Fix USE_FREETYPE breakageTim Angus
2013-03-19Move renderers a bit closer togetherTim Angus
2013-03-19Always reset vertex attrib pointers with animated meshes.SmileTheory
2013-03-19Fix size reserved for IQM jointMats (allocated more than used)Zack Middleton
2013-03-19Fix origin returned by IQM's LerpTagZack Middleton
It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame. Patch by Axel Isouard and Zack Middleton.
2013-03-19Fix clampmapped images being always treated as sRGB.SmileTheory
2013-03-19Fix RAVENMD4 warnings in OpenGL2Zack Middleton
2013-03-19Some minor cleanup.SmileTheory
2013-03-19Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().SmileTheory
2013-03-19Oops, fix typo.SmileTheory
2013-03-19Simplify previous patch.SmileTheory
2013-03-19Calculate viewport and screen texture coordinates correctly for sun shadows. ↵SmileTheory
This fixes part of #5889.
2013-03-19Move noise function declations to tr_common.hZack Middleton
tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-16Update copyright noticesTim Angus
2013-02-16Remove a few name tagsTim Angus
2013-02-16Add renderercommon/tr_common.hTim Angus
2013-02-16Move some things into renderercommonTim Angus
2013-02-165097 - Menu corrupted on start (on IRIX)Zack Middleton
2013-02-16renderer -> renderergl1, rend2 -> renderergl2Tim Angus