Age | Commit message (Expand) | Author |
2014-08-28 | OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau... | SmileTheory |
2014-08-28 | Don't load external GLSL files by default | Zack Middleton |
2014-08-28 | OpenGL2: Replace R_MipMapsRGB() with faster version. | SmileTheory |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus |
2014-06-17 | Various adjustments so it compiles | Tim Angus |
2014-06-17 | OpenGL2 don't try to dlight surfaces that had all dlights culled | Zack Middleton |
2014-06-17 | OpenGL2: Really obvious optimization to previous commit. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement MD3 tangent space calculation. | SmileTheory |
2014-06-17 | Fix potential buffer overflow caused by long tcMod args | Zack Middleton |
2014-06-17 | Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps too | Zack Middleton |
2014-06-17 | Don't use memset with non-zero value to fill ints | Zack Middleton |
2014-06-17 | Make R_LerpTag return qfalse if MDR tag does not exist | Zack Middleton |
2014-06-17 | OpenGL2: Remove sRGB support, replace with gamma cvars. | SmileTheory |
2014-06-17 | Remove unused extern qboolean charSet | Zack Middleton |
2014-06-17 | #6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing. | SmileTheory |
2014-06-17 | OpenGL2: Parallax corrected cubemap (cheaper trick) | SmileTheory |
2014-06-17 | Fix typo in animMap and videoMap warnings | Zack Middleton |
2014-06-17 | Fix R_GetEntityToken ending prematurely | Zack Middleton |
2014-06-17 | Don't say cubemap is outside lightgrid 6 times | Zack Middleton |
2014-06-17 | Fix error handling in R_ParseSpawnVars | Zack Middleton |
2014-06-17 | Don't wash out HDR vertex lite surfaces in OpenGL2 | Zack Middleton |
2014-06-17 | OpenGL2: Set default normal/specular in RE_RegisterShaderFromImage | MAN-AT-ARMS |
2014-06-17 | OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars. | SmileTheory |
2014-06-17 | OpenGL2: Minor GLSL shader improvements. | SmileTheory |
2014-06-17 | OpenGL2: Fix pshadows for MDR models | MAN-AT-ARMS |
2014-06-17 | OpenGL2: Remove and force r_softOverbright. | SmileTheory |
2014-06-17 | OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1 | SmileTheory |
2014-06-17 | OpenGL2: Oops, set lightmap alpha to 1. | SmileTheory |
2014-06-17 | OpenGL2: Fix bug in ColorToRGBM(). | SmileTheory |
2014-06-17 | OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps. | SmileTheory |
2014-06-17 | Check for buffer overflow for rail/lightning surfaces | Zack Middleton |
2014-06-17 | Fix OpenGL2 non-HDR map surface over brighting | Zack Middleton |
2014-06-17 | don't call va each frame in GLSL_VertexAttribPointers | Anthony Pesch |
2014-06-17 | Don't create images/framebuffers that won't be used, and add checks before use. | SmileTheory |
2014-06-17 | Fix GL2 deluxemap 0,0,0 to 127,127,127 | Zack Middleton |
2014-06-17 | Make GL2 MDR code use R_VboPackNormal for normal | Zack Middleton |
2014-06-17 | #6077: OpenGL2: Add r_ignoreDstAlpha. | SmileTheory |
2014-06-17 | OpenGL2: Small glsl shader optimizations, fixes, and cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light... | SmileTheory |
2014-06-17 | r_noborder changes require a restart | IR4T4 |
2014-06-17 | Fix white flash levelshot bug in OpenGL1 | Zack Middleton |
2014-06-17 | Fix glsl DEFORM_BULGE calculation | cmf028 |
2014-06-17 | Remove R_AddAnimSurfaces and R_MakeAnimModel prototypes | Zack Middleton |
2014-06-17 | OpenGL2: Remove redundant GLS_* enum. | SmileTheory |
2014-06-17 | #6069: Remove md4 model support. | SmileTheory |
2014-06-17 | Silence warnings about unused static functions in opengl2 | Zack Middleton |
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |