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path: root/src/renderergl2
AgeCommit message (Expand)Author
2014-08-28OpenGL2: Add fourth cascade for sun shadows, and adjust sun shadow cvar defau...SmileTheory
2014-08-28Don't load external GLSL files by defaultZack Middleton
2014-08-28OpenGL2: Replace R_MipMapsRGB() with faster version.SmileTheory
2014-08-28Use SDL 2 instead of SDL 1.2Tim Angus
2014-06-17Various adjustments so it compilesTim Angus
2014-06-17OpenGL2 don't try to dlight surfaces that had all dlights culledZack Middleton
2014-06-17OpenGL2: Really obvious optimization to previous commit.SmileTheory
2014-06-17OpenGL2: Reimplement MD3 tangent space calculation.SmileTheory
2014-06-17Fix potential buffer overflow caused by long tcMod argsZack Middleton
2014-06-17Have OpenGL2 "map $lightmap" check for NULL tr.lightmaps tooZack Middleton
2014-06-17Don't use memset with non-zero value to fill intsZack Middleton
2014-06-17Make R_LerpTag return qfalse if MDR tag does not existZack Middleton
2014-06-17OpenGL2: Remove sRGB support, replace with gamma cvars.SmileTheory
2014-06-17Remove unused extern qboolean charSetZack Middleton
2014-06-17#6095: OpenGL2: Use areamask and leaf cluster for PVS when VIS is missing.SmileTheory
2014-06-17OpenGL2: Parallax corrected cubemap (cheaper trick)SmileTheory
2014-06-17Fix typo in animMap and videoMap warningsZack Middleton
2014-06-17Fix R_GetEntityToken ending prematurelyZack Middleton
2014-06-17Don't say cubemap is outside lightgrid 6 timesZack Middleton
2014-06-17Fix error handling in R_ParseSpawnVarsZack Middleton
2014-06-17Don't wash out HDR vertex lite surfaces in OpenGL2Zack Middleton
2014-06-17OpenGL2: Set default normal/specular in RE_RegisterShaderFromImageMAN-AT-ARMS
2014-06-17OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.SmileTheory
2014-06-17OpenGL2: Minor GLSL shader improvements.SmileTheory
2014-06-17OpenGL2: Fix pshadows for MDR modelsMAN-AT-ARMS
2014-06-17OpenGL2: Remove and force r_softOverbright.SmileTheory
2014-06-17OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1SmileTheory
2014-06-17OpenGL2: Oops, set lightmap alpha to 1.SmileTheory
2014-06-17OpenGL2: Fix bug in ColorToRGBM().SmileTheory
2014-06-17OpenGL2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps.SmileTheory
2014-06-17Check for buffer overflow for rail/lightning surfacesZack Middleton
2014-06-17Fix OpenGL2 non-HDR map surface over brightingZack Middleton
2014-06-17don't call va each frame in GLSL_VertexAttribPointersAnthony Pesch
2014-06-17Don't create images/framebuffers that won't be used, and add checks before use.SmileTheory
2014-06-17Fix GL2 deluxemap 0,0,0 to 127,127,127Zack Middleton
2014-06-17Make GL2 MDR code use R_VboPackNormal for normalZack Middleton
2014-06-17#6077: OpenGL2: Add r_ignoreDstAlpha.SmileTheory
2014-06-17OpenGL2: Small glsl shader optimizations, fixes, and cleanup.SmileTheory
2014-06-17OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/light...SmileTheory
2014-06-17r_noborder changes require a restartIR4T4
2014-06-17Fix white flash levelshot bug in OpenGL1Zack Middleton
2014-06-17Fix glsl DEFORM_BULGE calculationcmf028
2014-06-17Remove R_AddAnimSurfaces and R_MakeAnimModel prototypesZack Middleton
2014-06-17OpenGL2: Remove redundant GLS_* enum.SmileTheory
2014-06-17#6069: Remove md4 model support.SmileTheory
2014-06-17Silence warnings about unused static functions in opengl2Zack Middleton
2014-06-17End current draw surface before drawing cinematicZack Middleton
2014-06-17OpenGL2: Use RGBA16F format for HDR.SmileTheory
2014-06-17#6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare().SmileTheory
2014-06-17OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_tSmileTheory