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path: root/src/renderergl2
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2016-04-07OpenGL2: Parse radius entries from misc_cubemap entities.SmileTheory
2016-04-07OpenGL2: Add r_glossIsRoughness.SmileTheory
2016-04-07OpenGL2: Add option in code for alternate overbright method.SmileTheory
2016-04-07OpenGL2: Remove some rendering options for simplicity.SmileTheory
2016-04-07OpenGL2: automatically load textures with a _s suffix as specular.SmileTheory
2016-04-07Replace 4 with sizeof( int ) in R_GetCommandBufferReservedZack Middleton
2016-04-07Fix reserved size for swap buffer command being too small on x86_64Zack Middleton
2016-04-07Fix crash from reading past end of tr.refdef.drawSurfsZack Middleton
The number of draw surfaces was range checked against number of surfaces for the current view but needs to check total for the frame otherwise can read past the end of the tr.refdef.drawSurfs array when there are multiple views.
2016-04-07Fix not swapping buffers because out of cmd buffer spaceZack Middleton
Reserve space for end of list and swap buffer commands. These are absolutely required and cannot be dropped. Dropping swap buffer command causes screen to not update and possible crash from drawsurf buffer overflow if not enough cmd buffer space for many continous frames.
2016-04-07Remove unused define MAC_EVENT_PUMP_MSECZack Middleton
2016-04-07Fix alloc size for default skin and single shader skinZack Middleton
Found by Coverity.
2016-04-07Remove logically dead code in R_CheckFBOZack Middleton
Found by Coverity.
2016-04-07Backport ignoring values outside lightgrid to OpenGL1Zack Middleton
Fixes possibly of reading memory past end of lightGridData or reading wrong light grid data (wrapping around to next row).
2016-04-07Fix OpenGL2 ignoring last light grid point on each axisZack Middleton
Also change light grid bounds clamping to make it more clear what invalid values are.
2016-04-07Don't fog 3D crosshair spriteZack Middleton
2016-04-07Apply greyscaling to fog blocksZack Middleton
2016-04-07Move image load function prototypes to tr_common.hZack Middleton
The functions themselves are in code/renderercommon/tr_image_*.c
2015-06-08fix initialization based on r_width and r_height/dev/humancontroller
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars
2015-06-07OpenGL2: Use signed value in case value goes below 0.SmileTheory
2015-06-07Fix MDR surface indexes overflow checkZack Middleton
Also, use the check overflow macro like everywhere else.
2015-06-07OpenGL2: Fix shadow cubemap segfaultZack Middleton
Changed image size to 512, but 'data' buffer is only 16x16 resulting in libGL segfault. Use NULL instead like other dynamic images.
2015-06-07OpenGL2: Fix shadow cubemap sizeAuthor: Xycaleth
2015-03-17OpenGL2: Fix culling again.SmileTheory
2015-03-17OpenGL2: Remove unused function prototype from tr_fbo.cZack Middleton
2015-03-17Inform how many shader stages the max is in the warning messageEnsiform
2015-03-17OpenGL2: Fix face culling.SmileTheory
2015-03-17OpenGL2: Ensure tess VAO is bound before using it.SmileTheory
2015-03-17Fix stencil shadows not drawing if has 500 or more vertexesZack Middleton
Stencil shadow is not drawn if a mesh, or multiple meshes with the same entity and shader, have more than 500 vertexes. The issue is caused by storing the projected positions in the tess vertex buffer. Use a new array instead.
2015-03-17Don't set fog image border colorZack Middleton
GL1's R_CreateImage sets GL texture to 0 before it ends, so border color is not applied to the fog image. GL_CLAMP is not used for fog image (in either renderer), so it would presumably not be used even if applied to the fog image.
2015-03-17Remove unfinished OpenGL display list codeZack Middleton
It seems unlikely anyone is going to do anything with this aside from stub it out in OpenGLES ports.
2015-03-17Correct a few OpenGL variable typesZack Middleton
Affectly no change for desktop OpenGL. Use correct types for OpenGLES support.
2015-03-17OpenGL2: Bit more parallax optimization.SmileTheory
2015-03-17OpenGL2: Add support for parallax occlusion mapping.SmileTheory
2015-03-17OpenGL2: remove lightmap support from generic glsl shader. This path was ↵SmileTheory
barely used and doing this compiles fewer shaders.
2015-03-17Remove accidentally added increment.SmileTheory
2015-03-17OpenGL2: Support half floats for texcoords and vertex colors.SmileTheory
2015-03-17Always use GL_Cull to change cull stateZack Middleton
Manually changing cull state can cause later GL_Cull calls to not change the cull state.
2015-03-17OpenGL2: Change normal/tangent vertex encoding.SmileTheory
2015-03-17OpenGL2: Speed up tonemap shader.SmileTheory
2015-03-17OpenGL2: Fix corrupt models.SmileTheory
2015-03-17OpenGL2: Bit of multidraw optimization.SmileTheory
2015-03-17Fix a bug in previous commit.SmileTheory
2015-03-17OpenGL2: Fix missing surfaces with r_mergeMultidraws 2.SmileTheory
2015-03-17OpenGL2: Interleave vertex data for static MD3s.SmileTheory
2015-03-17OpenGL2: Fix invalid texture parameter.SmileTheory
2015-03-17OpenGL2: Reduce redundant GL calls.SmileTheory
2015-03-17OpenGL2: Vertex array object support.SmileTheory
2015-03-17OpenGL2: VBO cleanup.SmileTheory
2015-03-17OpenGL2: Better BSP surface merging.SmileTheory
2015-03-17OpenGL2: Don't segfault if r_ext_multitexture is disabledZack Middleton