Age | Commit message (Expand) | Author |
2014-06-17 | End current draw surface before drawing cinematic | Zack Middleton |
2014-06-17 | OpenGL2: Use RGBA16F format for HDR. | SmileTheory |
2014-06-17 | #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t | SmileTheory |
2014-06-17 | OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalize... | SmileTheory |
2014-06-17 | Fix comparing unsigned values to < 0 in gl2 | Zack Middleton |
2014-06-17 | Fix flares being invisible after vid_restart | Zack Middleton |
2014-06-17 | OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. | SmileTheory |
2014-06-17 | OpenGL2: Small optimizations and comments in world VBO creation and surface m... | SmileTheory |
2014-06-17 | OpenGL2: Prefer VBO/IBO sizes of around 4MB. | SmileTheory |
2014-06-17 | OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. | SmileTheory |
2014-06-17 | OpenGL2: Some small shader optimizations. | SmileTheory |
2014-06-17 | OpenGL2: Revisit fragment tangent space calculation, and remove tangent space... | SmileTheory |
2014-06-17 | OpenGL2: Reduce glsl shader count by using a uniform to disable textures. | SmileTheory |
2014-06-17 | Remove vertexLightmap from textureBundle_t, it's never qtrue | Zack Middleton |
2014-06-17 | Remove unused shader state code from tr_local.h | Zack Middleton |
2014-06-17 | Merge last two commits into renderergl2 | Zack Middleton |
2014-06-17 | IQM int/float vertex arrays were already swapped | Zack Middleton |
2014-06-17 | Add support for IQM int blend indices and float blend weights | Zack Middleton |
2014-06-17 | Support IQMs with joints and no poses | Zack Middleton |
2014-06-17 | OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. | SmileTheory |
2014-06-17 | OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs b... | SmileTheory |
2014-06-17 | OpenGL2: Clean up texmod calculations, and improve vertex animation handling. | SmileTheory |
2014-06-17 | OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. | SmileTheory |
2014-06-17 | Revert "5097 - Menu corrupted on start (on IRIX)" | Zack Middleton |
2014-06-17 | OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. | SmileTheory |
2014-06-17 | OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix... | SmileTheory |
2014-06-17 | OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops... | SmileTheory |
2014-06-17 | OpenGL2: reduce varying usage in lightall shader. | SmileTheory |
2014-06-17 | OpenGL2: Fix for "unsupported framebuffer format" bug | SmileTheory |
2014-06-17 | OpenGL2: Some shader cleanup | SmileTheory |
2014-06-17 | OpenGL2: Speed up fog shader slightly. | SmileTheory |
2014-06-17 | OpenGL2: Fix inaccurate RGBM calculation. | SmileTheory |
2014-06-17 | OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. | SmileTheory |
2014-06-17 | #5979: Cubemap support for opengl2. | SmileTheory |
2014-06-17 | Fix crash caused by too many surfaces in skin | Zack Middleton |
2014-06-17 | Fix upside-down SSAO. | SmileTheory |
2014-06-17 | #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. | SmileTheory |
2014-06-17 | #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. | SmileTheory |
2014-06-17 | Add assignment below declarations otherwise compiling fails with msvc | Henry Stratmann III |
2014-06-17 | Misc fixes to IBO code to correctly use sizeof(glIndex_t) | Anthony Pesch |
2014-06-17 | Fix r_mergeLightmaps 0 crashing OpenGL2 renderer | Zack Middleton |
2014-06-17 | Fix r_nocurves in OpenGL2 renderer | Zack Middleton |
2014-06-17 | Fix r_speeds 4 in OpenGL2 renderer | Zack Middleton |
2014-06-17 | Fix IQM tess buffer overflow | Zack Middleton |
2014-06-17 | Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes | Zack Middleton |
2014-06-17 | Don't try to fog flares with fogNum 0 | Zack Middleton |
2014-06-17 | Improve warning for shader missing opening brace | Zack Middleton |
2014-06-17 | Check for shaders without closing brace | Zack Middleton |