Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-09 | request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1 | /dev/humancontroller | |
this is required for binary shaders | |||
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller | |
remove the USE_LOCAL_HEADERS option (it was broken anyway) | |||
2016-04-07 | SDL_GL_SetSwapInterval() check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex() check2 | Pan7 | |
2016-04-07 | Added SDL_GetError() | Pan7 | |
2016-04-07 | SDL_CreateWindow NULL check | Pan7 | |
2016-04-07 | SDL_GetWindowDisplayIndex check | Pan7 | |
2016-04-07 | SDL_Init zero check | Pan7 | |
2016-04-07 | Fix variable declaration for C89 compilers | Zack Middleton | |
2016-04-07 | Check SDL_GetNumDisplayModes return value for errors | Tim Angus | |
2016-04-07 | Remove erroneous new line from error message | Zack Middleton | |
2016-04-07 | Don't crash if more than 128 modes are available | Simon McVittie | |
2015-06-08 | fix initialization based on r_width and r_height | /dev/humancontroller | |
let the cvars default to "0"; upon video startup, if any of these are non-positive, try to pick up the desktop's resolution, and update the cvars | |||
2015-03-17 | Clear window buffer when it's created | Zack Middleton | |
When starting the game in windowed mode, the window buffer used whatever was on the screen before running the game. Kind of like you could see through the window, but it doesn't update what happens behind it. It makes it look like something is broken or non-responsive. So clear the window opengl buffer to black. Credit to theinvsblman for the code. | |||
2015-03-17 | Don't add duplicate resolutions to r_availableModes | Zack Middleton | |
SDL can give the same resolution with different refresh rates. The refresh rate isn't used, so only add resolution to mode list once. | |||
2014-08-28 | Fix multisampling on X11 | Zack Middleton | |
Setting SDL_GL_ACCELERATED_VISUAL was disabled for ioq3 SDL 1.2 for other reasons. However, it causes creating GL context to fail if multisampling is enabled on X11 for both SDL1.2 and SDL2. Tested using nVidia proprietary driver on Debian 7. | |||
2014-08-28 | Don't crash when fail to create SDL window | Zack Middleton | |
2014-08-28 | Use bundle icon on Mac OS X instead of internal 32x32 window icon | Zack Middleton | |
2014-08-28 | Don't set the window title twice | cmf028 | |
2014-08-28 | Various fixes from Fuma | Tim Angus | |
2014-08-28 | Fix initial window position being top left | Tim Angus | |
2014-08-28 | Fix wacky patch for r_ignorehwgamma | Tim Angus | |
2014-08-28 | Allow hardware gamma, in theory | Tim Angus | |
2014-08-28 | Use SDL 2 instead of SDL 1.2 | Tim Angus | |
2014-06-17 | Add latch to r_centerWindow and r_allowResize | Zack Middleton | |
2014-06-17 | Fix text getting appended to vid_restart in command buffer | Zack Middleton | |
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen. | |||
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-02-16 | renderer -> renderergl1, rend2 -> renderergl2 | Tim Angus | |
2013-02-16 | Remove the SMP renderer feature | Tim Angus | |
2013-01-12 | Don't include client.h in sdl_glimp.c as it is part of the external renderer ↵ | Zack Middleton | |
lib. | |||
2013-01-12 | r_ignorehwgamma 1 does not actually turn on software gamma (#5511) - patch ↵ | Thilo Schulz | |
by Serge Belyshev | |||
2013-01-10 | Modular rendering system. Patch by use.less01 This might break MSVC builds. ↵ | Thilo Schulz | |
I'll take care of it later | |||
2013-01-09 | Remove newlines from Com_Error calls, patch by DevHC | Thilo Schulz | |
2013-01-03 | * Merge ioq3-r1946 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1813 | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Merge ioq3-r1752 | Tim Angus | |
2013-01-03 | * s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/ | Tim Angus | |
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups | |||
2013-01-03 | * Merge ioq3-r1708 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1637 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1458 | Tim Angus | |
2013-01-03 | * Merge ioq3-r1423 | Tim Angus | |
+ IPv6 + VoIP + Stereo rendering + Other minor stuff | |||
2013-01-03 | * Merge ioq3-r1272 | Tim Angus | |
2013-01-03 | * s/r_custom/r_/ | Tim Angus | |
* Remove r_mode, making r_width and r_height the only way to choose resolution * Add UI code to parse the detected resolutions list * Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is populated by a feeder. A proper combobox widget would be better... in the future maybe * Improve keyboard/mouse button control on ITEM_TYPE_MULTI * Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by FEEDER_RESOLUTIONS | |||
2013-01-03 | * Merge ioq3-r1233 | Tim Angus | |
2007-11-28 | * Merge ioq3-r1220 | Tim Angus | |
2007-11-03 | * Merge ioq3-r1204 | Tim Angus | |
2007-10-02 | * Merge of ioq3-r1189 | Tim Angus | |
+ Fix bug that prevented key up events getting to cgame/ui when not in game + Use Key_[GS]etCatcher everywhere to set keycatcher + Clear all key states when the catcher changes * Slim down client userinfo somewhat * Remove some redundant client autocomplete commands * Actually make use of "menuStack" in the UI module + No longer close all menus when exiting one, instead reverting to the next one on the stack + Cleanup the menu activation functions a little * Truncate text in list columns if it exceeds the column width * Remove maxChars field from columns member of ITEM_TYPE_LISTBOX * Revert r992 due to more general and less buggy/hacky fix from ioq3 | |||
2007-09-13 | * Merge of ioq3-r1178 | Tim Angus | |