diff options
author | Tim Angus <tim@ngus.net> | 2013-01-17 13:31:30 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-08-28 10:58:28 +0100 |
commit | af45b9f4614d7018146e68832de3bccb1c73f7e7 (patch) | |
tree | f563cc4f23e453d7d1fa13e6c71ffcb7e8ec7bcd /src/sdl/sdl_glimp.c | |
parent | 7426441a5bc9c4eaf28a7f64a22df8bdaa71162c (diff) |
Use SDL 2 instead of SDL 1.2
Diffstat (limited to 'src/sdl/sdl_glimp.c')
-rw-r--r-- | src/sdl/sdl_glimp.c | 411 |
1 files changed, 223 insertions, 188 deletions
diff --git a/src/sdl/sdl_glimp.c b/src/sdl/sdl_glimp.c index c5a238a6..da29f704 100644 --- a/src/sdl/sdl_glimp.c +++ b/src/sdl/sdl_glimp.c @@ -36,20 +36,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "../sys/sys_local.h" #include "sdl_icon.h" -/* Just hack it for now. */ -#ifdef MACOS_X -#include <OpenGL/OpenGL.h> -typedef CGLContextObj QGLContext; -#define GLimp_GetCurrentContext() CGLGetCurrentContext() -#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) -#else -typedef void *QGLContext; -#define GLimp_GetCurrentContext() (NULL) -#define GLimp_SetCurrentContext(ctx) -#endif - -static QGLContext opengl_context; - typedef enum { RSERR_OK, @@ -60,8 +46,8 @@ typedef enum RSERR_UNKNOWN } rserr_t; -static SDL_Surface *screen = NULL; -static const SDL_VideoInfo *videoInfo = NULL; +SDL_Window *SDL_window = NULL; +static SDL_GLContext *SDL_glContext = NULL; cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained cvar_t *r_allowResize; // make window resizable @@ -87,7 +73,6 @@ void GLimp_Shutdown( void ) ri.IN_Shutdown(); SDL_QuitSubSystem( SDL_INIT_VIDEO ); - screen = NULL; glConfig.displayAspect = oldDisplayAspect; } @@ -99,9 +84,9 @@ GLimp_Minimize Minimize the game so that user is back at the desktop =============== */ -void GLimp_Minimize(void) +void GLimp_Minimize( void ) { - SDL_WM_IconifyWindow(); + SDL_MinimizeWindow( SDL_window ); } @@ -122,8 +107,8 @@ GLimp_CompareModes static int GLimp_CompareModes( const void *a, const void *b ) { const float ASPECT_EPSILON = 0.001f; - SDL_Rect *modeA = *(SDL_Rect **)a; - SDL_Rect *modeB = *(SDL_Rect **)b; + SDL_Rect *modeA = (SDL_Rect *)&a; + SDL_Rect *modeB = (SDL_Rect *)&b; float aspectA = (float)modeA->w / (float)modeA->h; float aspectB = (float)modeB->w / (float)modeB->h; int areaA = modeA->w * modeA->h; @@ -148,38 +133,52 @@ GLimp_DetectAvailableModes */ static void GLimp_DetectAvailableModes(void) { - char buf[ MAX_STRING_CHARS ] = { 0 }; - SDL_Rect **modes; - int numModes; int i; + char buf[ MAX_STRING_CHARS ] = { 0 }; + SDL_Rect modes[ 128 ]; + int numModes = 0; - modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN ); + int display = SDL_GetWindowDisplayIndex( SDL_window ); + SDL_DisplayMode windowMode; - if( !modes ) + if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 ) { - ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" ); + ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" ); return; } - if( modes == (SDL_Rect **)-1 ) + for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ ) { - ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); - return; // can set any resolution - } + SDL_DisplayMode mode; - for( numModes = 0; modes[ numModes ]; numModes++ ); + if( SDL_GetDisplayMode( display, i, &mode ) < 0 ) + continue; + + if( !mode.w || !mode.h ) + { + ri.Printf( PRINT_ALL, "Display supports any resolution\n" ); + return; + } + + if( windowMode.format != mode.format ) + continue; + + modes[ numModes ].w = mode.w; + modes[ numModes ].h = mode.h; + numModes++; + } if( numModes > 1 ) - qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes ); + qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes ); for( i = 0; i < numModes; i++ ) { - const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h ); + const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h ); if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) ) Q_strcat( buf, sizeof( buf ), newModeString ); else - ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h ); + ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[ i ].w, modes[ i ].h ); } if( *buf ) @@ -200,56 +199,71 @@ GLimp_SetMode */ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder ) { - const char* glstring; - int sdlcolorbits; - int colorbits, depthbits, stencilbits; - int tcolorbits, tdepthbits, tstencilbits; + const char *glstring; + int perChannelColorBits; + int colorBits, depthBits, stencilBits; int samples; int i = 0; - SDL_Surface *vidscreen = NULL; - Uint32 flags = SDL_OPENGL; + SDL_Surface *icon = NULL; + Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL; + SDL_DisplayMode desktopMode; + int display = 0; + int x = 0, y = 0; ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); if ( r_allowResize->integer ) - flags |= SDL_RESIZABLE; + flags |= SDL_WINDOW_RESIZABLE; + + icon = SDL_CreateRGBSurfaceFrom( + (void *)CLIENT_WINDOW_ICON.pixel_data, + CLIENT_WINDOW_ICON.width, + CLIENT_WINDOW_ICON.height, + CLIENT_WINDOW_ICON.bytes_per_pixel * 8, + CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, +#ifdef Q3_LITTLE_ENDIAN + 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 +#else + 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF +#endif + ); + + // If a window exists, note its display index + if( SDL_window != NULL ) + display = SDL_GetWindowDisplayIndex( SDL_window ); - if( videoInfo == NULL ) + if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 ) { - static SDL_VideoInfo sVideoInfo; - static SDL_PixelFormat sPixelFormat; + glConfig.displayAspect = (float)desktopMode.w / (float)desktopMode.h; - videoInfo = SDL_GetVideoInfo( ); + ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", glConfig.displayAspect ); + } + else + { + Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) ); - // Take a copy of the videoInfo - Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) ); - sPixelFormat.palette = NULL; // Should already be the case - Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) ); - sVideoInfo.vfmt = &sPixelFormat; - videoInfo = &sVideoInfo; + ri.Printf( PRINT_ALL, + "Cannot determine display aspect, assuming 1.333\n" ); + } - if( videoInfo->current_h > 0 ) + if( !failSafe ) + { + // use desktop video resolution + if( desktopMode.h > 0 ) { - // Guess the display aspect ratio through the desktop resolution - // by assuming (relatively safely) that it is set at or close to - // the display's native aspect ratio - glConfig.displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h; - - ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", glConfig.displayAspect ); + glConfig.vidWidth = desktopMode.w; + glConfig.vidHeight = desktopMode.h; } else { + glConfig.vidWidth = 640; + glConfig.vidHeight = 480; ri.Printf( PRINT_ALL, - "Cannot estimate display aspect, assuming 1.333\n" ); + "Cannot determine display resolution, assuming 640x480\n" ); } - } - if( !failSafe ) - { - glConfig.vidWidth = r_width->integer; - glConfig.vidHeight = r_height->integer; - glConfig.windowAspect = r_width->value / - ( r_height->value * r_pixelAspect->value ); + glConfig.windowAspect = (float)glConfig.vidWidth / + ( (float)glConfig.vidHeight * r_pixelAspect->value ); } else if( glConfig.vidWidth != R_FAILSAFE_WIDTH && glConfig.vidHeight != R_FAILSAFE_HEIGHT ) @@ -266,35 +280,60 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor ri.Printf (PRINT_ALL, "...setting mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight); - if (fullscreen) + // Center window + if( r_centerWindow->integer && !fullscreen ) + { + x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 ); + y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 ); + } + + // Destroy existing state if it exists + if( SDL_glContext != NULL ) + { + SDL_GL_DeleteContext( SDL_glContext ); + SDL_glContext = NULL; + } + + if( SDL_window != NULL ) + { + SDL_GetWindowPosition( SDL_window, &x, &y ); + ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y ); + SDL_DestroyWindow( SDL_window ); + SDL_window = NULL; + } + + if( fullscreen ) { - flags |= SDL_FULLSCREEN; + flags |= SDL_WINDOW_FULLSCREEN; glConfig.isFullscreen = qtrue; } else { - if (noborder) - flags |= SDL_NOFRAME; + if( noborder ) + flags |= SDL_WINDOW_BORDERLESS; glConfig.isFullscreen = qfalse; } - colorbits = r_colorbits->value; - if ((!colorbits) || (colorbits >= 32)) - colorbits = 24; + colorBits = r_colorbits->value; + if ((!colorBits) || (colorBits >= 32)) + colorBits = 24; if (!r_depthbits->value) - depthbits = 24; + depthBits = 24; else - depthbits = r_depthbits->value; - stencilbits = r_stencilbits->value; + depthBits = r_depthbits->value; + + stencilBits = r_stencilbits->value; samples = r_ext_multisample->value; for (i = 0; i < 16; i++) { + int testColorBits, testDepthBits, testStencilBits; + // 0 - default - // 1 - minus colorbits - // 2 - minus depthbits + // 1 - minus colorBits + // 2 - minus depthBits // 3 - minus stencil if ((i % 4) == 0 && i) { @@ -302,67 +341,68 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor switch (i / 4) { case 2 : - if (colorbits == 24) - colorbits = 16; + if (colorBits == 24) + colorBits = 16; break; case 1 : - if (depthbits == 24) - depthbits = 16; - else if (depthbits == 16) - depthbits = 8; + if (depthBits == 24) + depthBits = 16; + else if (depthBits == 16) + depthBits = 8; case 3 : - if (stencilbits == 24) - stencilbits = 16; - else if (stencilbits == 16) - stencilbits = 8; + if (stencilBits == 24) + stencilBits = 16; + else if (stencilBits == 16) + stencilBits = 8; } } - tcolorbits = colorbits; - tdepthbits = depthbits; - tstencilbits = stencilbits; + testColorBits = colorBits; + testDepthBits = depthBits; + testStencilBits = stencilBits; if ((i % 4) == 3) - { // reduce colorbits - if (tcolorbits == 24) - tcolorbits = 16; + { // reduce colorBits + if (testColorBits == 24) + testColorBits = 16; } if ((i % 4) == 2) - { // reduce depthbits - if (tdepthbits == 24) - tdepthbits = 16; - else if (tdepthbits == 16) - tdepthbits = 8; + { // reduce depthBits + if (testDepthBits == 24) + testDepthBits = 16; + else if (testDepthBits == 16) + testDepthBits = 8; } if ((i % 4) == 1) - { // reduce stencilbits - if (tstencilbits == 24) - tstencilbits = 16; - else if (tstencilbits == 16) - tstencilbits = 8; + { // reduce stencilBits + if (testStencilBits == 24) + testStencilBits = 16; + else if (testStencilBits == 16) + testStencilBits = 8; else - tstencilbits = 0; + testStencilBits = 0; } - sdlcolorbits = 4; - if (tcolorbits == 24) - sdlcolorbits = 8; + if (testColorBits == 24) + perChannelColorBits = 8; + else + perChannelColorBits = 4; #ifdef __sgi /* Fix for SGIs grabbing too many bits of color */ - if (sdlcolorbits == 4) - sdlcolorbits = 0; /* Use minimum size for 16-bit color */ + if (perChannelColorBits == 4) + perChannelColorBits = 0; /* Use minimum size for 16-bit color */ /* Need alpha or else SGIs choose 36+ bit RGB mode */ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1); #endif - SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); - SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); - SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits ); + SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits ); + SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 ); SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples ); @@ -380,70 +420,69 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); -#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526 // If not allowing software GL, demand accelerated if( !r_allowSoftwareGL->integer ) + SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); + + if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y, + glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 ) + { + ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) ); + continue; + } + + if( fullscreen ) { - if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 ) + SDL_DisplayMode mode; + + switch( testColorBits ) { - ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " - "visual with libSDL < 1.2.10\n" ); + case 16: mode.format = SDL_PIXELFORMAT_RGB565; break; + case 24: mode.format = SDL_PIXELFORMAT_RGB24; break; + default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue; + } + + mode.w = glConfig.vidWidth; + mode.h = glConfig.vidHeight; + mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" ); + mode.driverdata = NULL; + + if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 ) + { + ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) ); + continue; } } -#endif - if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) - ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); + SDL_SetWindowTitle( SDL_window, CLIENT_WINDOW_TITLE ); + SDL_SetWindowIcon( SDL_window, icon ); -#ifdef USE_ICON + if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL ) { - SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( - (void *)CLIENT_WINDOW_ICON.pixel_data, - CLIENT_WINDOW_ICON.width, - CLIENT_WINDOW_ICON.height, - CLIENT_WINDOW_ICON.bytes_per_pixel * 8, - CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, -#ifdef Q3_LITTLE_ENDIAN - 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 -#else - 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF -#endif - ); - - SDL_WM_SetIcon( icon, NULL ); - SDL_FreeSurface( icon ); + ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) ); + continue; } -#endif - - SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE); - SDL_ShowCursor(0); - if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) + if( SDL_GL_MakeCurrent( SDL_window, SDL_glContext ) < 0 ) { - ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) ); + ri.Printf( PRINT_DEVELOPER, "SDL_GL_MakeCurrent failed: %s\n", SDL_GetError( ) ); continue; } - opengl_context = GLimp_GetCurrentContext(); + SDL_GL_SetSwapInterval( r_swapInterval->integer ); - ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", - sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); + glConfig.colorBits = testColorBits; + glConfig.depthBits = testDepthBits; + glConfig.stencilBits = testStencilBits; - glConfig.colorBits = tcolorbits; - glConfig.depthBits = tdepthbits; - glConfig.stencilBits = tstencilbits; + ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n", + glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits ); break; } - GLimp_DetectAvailableModes(); + SDL_FreeSurface( icon ); - if (!vidscreen) - { - ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); - return RSERR_INVALID_MODE; - } - - screen = vidscreen; + GLimp_DetectAvailableModes(); glstring = (char *) qglGetString (GL_RENDERER); ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); @@ -462,16 +501,15 @@ static qboolean GLimp_StartDriverAndSetMode( qboolean failSafe, qboolean fullscr if (!SDL_WasInit(SDL_INIT_VIDEO)) { - char driverName[ 64 ]; + const char *driverName; if (SDL_Init(SDL_INIT_VIDEO) == -1) { - ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", - SDL_GetError()); + ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError()); return qfalse; } - SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 ); + driverName = SDL_GetCurrentVideoDriver( ); ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName ); ri.Cvar_Set( "r_sdlDriver", driverName ); } @@ -688,6 +726,8 @@ of OpenGL */ void GLimp_Init( void ) { + ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" ); + r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM ); r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH ); @@ -702,8 +742,6 @@ void GLimp_Init( void ) ri.Cvar_Set( "com_abnormalExit", "0" ); } - ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" ); - ri.Sys_GLimpInit( ); // Create the window and set up the context @@ -727,13 +765,15 @@ success: // This values force the UI to disable driver selection glConfig.driverType = GLDRV_ICD; glConfig.hardwareType = GLHW_GENERIC; - glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + + // FIXME No SDL_SetGamma in SDL2? + /*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/ // Mysteriously, if you use an NVidia graphics card and multiple monitors, // SDL_SetGamma will incorrectly return false... the first time; ask // again and you get the correct answer. This is a suspected driver bug, see // http://bugzilla.icculus.org/show_bug.cgi?id=4316 - glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0; + /*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/ if ( -1 == r_ignorehwgamma->integer) glConfig.deviceSupportsGamma = 1; @@ -755,7 +795,7 @@ success: ri.Cvar_Get( "r_availableModes", "", CVAR_ROM ); // This depends on SDL_INIT_VIDEO, hence having it here - ri.IN_Init( ); + ri.IN_Init( SDL_window ); } @@ -771,37 +811,32 @@ void GLimp_EndFrame( void ) // don't flip if drawing to front buffer if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) { - SDL_GL_SwapBuffers(); + SDL_GL_SwapWindow( SDL_window ); } if( r_fullscreen->modified ) { - qboolean fullscreen; - qboolean needToToggle = qtrue; + int fullscreen; + qboolean needToToggle; qboolean sdlToggled = qfalse; - SDL_Surface *s = SDL_GetVideoSurface( ); - if( s ) - { - // Find out the current state - fullscreen = !!( s->flags & SDL_FULLSCREEN ); - - if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) - { - ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); - ri.Cvar_Set( "r_fullscreen", "0" ); - r_fullscreen->modified = qfalse; - } + // Find out the current state + fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN ); - // Is the state we want different from the current state? - needToToggle = !!r_fullscreen->integer != fullscreen; - - if( needToToggle ) - sdlToggled = SDL_WM_ToggleFullScreen( s ); + if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) ) + { + ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); + ri.Cvar_Set( "r_fullscreen", "0" ); + r_fullscreen->modified = qfalse; } + // Is the state we want different from the current state? + needToToggle = !!r_fullscreen->integer != fullscreen; + if( needToToggle ) { + sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0; + // SDL_WM_ToggleFullScreen didn't work, so do it the slow way if( !sdlToggled ) ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n"); |