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Diffstat (limited to 'src/sdl/sdl_glimp.c')
-rw-r--r--src/sdl/sdl_glimp.c411
1 files changed, 223 insertions, 188 deletions
diff --git a/src/sdl/sdl_glimp.c b/src/sdl/sdl_glimp.c
index c5a238a6..da29f704 100644
--- a/src/sdl/sdl_glimp.c
+++ b/src/sdl/sdl_glimp.c
@@ -36,20 +36,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../sys/sys_local.h"
#include "sdl_icon.h"
-/* Just hack it for now. */
-#ifdef MACOS_X
-#include <OpenGL/OpenGL.h>
-typedef CGLContextObj QGLContext;
-#define GLimp_GetCurrentContext() CGLGetCurrentContext()
-#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
-#else
-typedef void *QGLContext;
-#define GLimp_GetCurrentContext() (NULL)
-#define GLimp_SetCurrentContext(ctx)
-#endif
-
-static QGLContext opengl_context;
-
typedef enum
{
RSERR_OK,
@@ -60,8 +46,8 @@ typedef enum
RSERR_UNKNOWN
} rserr_t;
-static SDL_Surface *screen = NULL;
-static const SDL_VideoInfo *videoInfo = NULL;
+SDL_Window *SDL_window = NULL;
+static SDL_GLContext *SDL_glContext = NULL;
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
cvar_t *r_allowResize; // make window resizable
@@ -87,7 +73,6 @@ void GLimp_Shutdown( void )
ri.IN_Shutdown();
SDL_QuitSubSystem( SDL_INIT_VIDEO );
- screen = NULL;
glConfig.displayAspect = oldDisplayAspect;
}
@@ -99,9 +84,9 @@ GLimp_Minimize
Minimize the game so that user is back at the desktop
===============
*/
-void GLimp_Minimize(void)
+void GLimp_Minimize( void )
{
- SDL_WM_IconifyWindow();
+ SDL_MinimizeWindow( SDL_window );
}
@@ -122,8 +107,8 @@ GLimp_CompareModes
static int GLimp_CompareModes( const void *a, const void *b )
{
const float ASPECT_EPSILON = 0.001f;
- SDL_Rect *modeA = *(SDL_Rect **)a;
- SDL_Rect *modeB = *(SDL_Rect **)b;
+ SDL_Rect *modeA = (SDL_Rect *)&a;
+ SDL_Rect *modeB = (SDL_Rect *)&b;
float aspectA = (float)modeA->w / (float)modeA->h;
float aspectB = (float)modeB->w / (float)modeB->h;
int areaA = modeA->w * modeA->h;
@@ -148,38 +133,52 @@ GLimp_DetectAvailableModes
*/
static void GLimp_DetectAvailableModes(void)
{
- char buf[ MAX_STRING_CHARS ] = { 0 };
- SDL_Rect **modes;
- int numModes;
int i;
+ char buf[ MAX_STRING_CHARS ] = { 0 };
+ SDL_Rect modes[ 128 ];
+ int numModes = 0;
- modes = SDL_ListModes( videoInfo->vfmt, SDL_OPENGL | SDL_FULLSCREEN );
+ int display = SDL_GetWindowDisplayIndex( SDL_window );
+ SDL_DisplayMode windowMode;
- if( !modes )
+ if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 )
{
- ri.Printf( PRINT_WARNING, "Can't get list of available modes\n" );
+ ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" );
return;
}
- if( modes == (SDL_Rect **)-1 )
+ for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ )
{
- ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
- return; // can set any resolution
- }
+ SDL_DisplayMode mode;
- for( numModes = 0; modes[ numModes ]; numModes++ );
+ if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
+ continue;
+
+ if( !mode.w || !mode.h )
+ {
+ ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
+ return;
+ }
+
+ if( windowMode.format != mode.format )
+ continue;
+
+ modes[ numModes ].w = mode.w;
+ modes[ numModes ].h = mode.h;
+ numModes++;
+ }
if( numModes > 1 )
- qsort( modes, numModes, sizeof( SDL_Rect* ), GLimp_CompareModes );
+ qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
for( i = 0; i < numModes; i++ )
{
- const char *newModeString = va( "%ux%u ", modes[ i ]->w, modes[ i ]->h );
+ const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
Q_strcat( buf, sizeof( buf ), newModeString );
else
- ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[i]->w, modes[i]->h );
+ ri.Printf( PRINT_WARNING, "Skipping mode %ux%x, buffer too small\n", modes[ i ].w, modes[ i ].h );
}
if( *buf )
@@ -200,56 +199,71 @@ GLimp_SetMode
*/
static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean noborder )
{
- const char* glstring;
- int sdlcolorbits;
- int colorbits, depthbits, stencilbits;
- int tcolorbits, tdepthbits, tstencilbits;
+ const char *glstring;
+ int perChannelColorBits;
+ int colorBits, depthBits, stencilBits;
int samples;
int i = 0;
- SDL_Surface *vidscreen = NULL;
- Uint32 flags = SDL_OPENGL;
+ SDL_Surface *icon = NULL;
+ Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
+ SDL_DisplayMode desktopMode;
+ int display = 0;
+ int x = 0, y = 0;
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
if ( r_allowResize->integer )
- flags |= SDL_RESIZABLE;
+ flags |= SDL_WINDOW_RESIZABLE;
+
+ icon = SDL_CreateRGBSurfaceFrom(
+ (void *)CLIENT_WINDOW_ICON.pixel_data,
+ CLIENT_WINDOW_ICON.width,
+ CLIENT_WINDOW_ICON.height,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
+ CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
+#ifdef Q3_LITTLE_ENDIAN
+ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
+#else
+ 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
+#endif
+ );
+
+ // If a window exists, note its display index
+ if( SDL_window != NULL )
+ display = SDL_GetWindowDisplayIndex( SDL_window );
- if( videoInfo == NULL )
+ if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
{
- static SDL_VideoInfo sVideoInfo;
- static SDL_PixelFormat sPixelFormat;
+ glConfig.displayAspect = (float)desktopMode.w / (float)desktopMode.h;
- videoInfo = SDL_GetVideoInfo( );
+ ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", glConfig.displayAspect );
+ }
+ else
+ {
+ Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
- // Take a copy of the videoInfo
- Com_Memcpy( &sPixelFormat, videoInfo->vfmt, sizeof( SDL_PixelFormat ) );
- sPixelFormat.palette = NULL; // Should already be the case
- Com_Memcpy( &sVideoInfo, videoInfo, sizeof( SDL_VideoInfo ) );
- sVideoInfo.vfmt = &sPixelFormat;
- videoInfo = &sVideoInfo;
+ ri.Printf( PRINT_ALL,
+ "Cannot determine display aspect, assuming 1.333\n" );
+ }
- if( videoInfo->current_h > 0 )
+ if( !failSafe )
+ {
+ // use desktop video resolution
+ if( desktopMode.h > 0 )
{
- // Guess the display aspect ratio through the desktop resolution
- // by assuming (relatively safely) that it is set at or close to
- // the display's native aspect ratio
- glConfig.displayAspect = (float)videoInfo->current_w / (float)videoInfo->current_h;
-
- ri.Printf( PRINT_ALL, "Estimated display aspect: %.3f\n", glConfig.displayAspect );
+ glConfig.vidWidth = desktopMode.w;
+ glConfig.vidHeight = desktopMode.h;
}
else
{
+ glConfig.vidWidth = 640;
+ glConfig.vidHeight = 480;
ri.Printf( PRINT_ALL,
- "Cannot estimate display aspect, assuming 1.333\n" );
+ "Cannot determine display resolution, assuming 640x480\n" );
}
- }
- if( !failSafe )
- {
- glConfig.vidWidth = r_width->integer;
- glConfig.vidHeight = r_height->integer;
- glConfig.windowAspect = r_width->value /
- ( r_height->value * r_pixelAspect->value );
+ glConfig.windowAspect = (float)glConfig.vidWidth /
+ ( (float)glConfig.vidHeight * r_pixelAspect->value );
}
else if( glConfig.vidWidth != R_FAILSAFE_WIDTH &&
glConfig.vidHeight != R_FAILSAFE_HEIGHT )
@@ -266,35 +280,60 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor
ri.Printf (PRINT_ALL, "...setting mode %dx%d\n", glConfig.vidWidth, glConfig.vidHeight);
- if (fullscreen)
+ // Center window
+ if( r_centerWindow->integer && !fullscreen )
+ {
+ x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
+ y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
+ }
+
+ // Destroy existing state if it exists
+ if( SDL_glContext != NULL )
+ {
+ SDL_GL_DeleteContext( SDL_glContext );
+ SDL_glContext = NULL;
+ }
+
+ if( SDL_window != NULL )
+ {
+ SDL_GetWindowPosition( SDL_window, &x, &y );
+ ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
+ SDL_DestroyWindow( SDL_window );
+ SDL_window = NULL;
+ }
+
+ if( fullscreen )
{
- flags |= SDL_FULLSCREEN;
+ flags |= SDL_WINDOW_FULLSCREEN;
glConfig.isFullscreen = qtrue;
}
else
{
- if (noborder)
- flags |= SDL_NOFRAME;
+ if( noborder )
+ flags |= SDL_WINDOW_BORDERLESS;
glConfig.isFullscreen = qfalse;
}
- colorbits = r_colorbits->value;
- if ((!colorbits) || (colorbits >= 32))
- colorbits = 24;
+ colorBits = r_colorbits->value;
+ if ((!colorBits) || (colorBits >= 32))
+ colorBits = 24;
if (!r_depthbits->value)
- depthbits = 24;
+ depthBits = 24;
else
- depthbits = r_depthbits->value;
- stencilbits = r_stencilbits->value;
+ depthBits = r_depthbits->value;
+
+ stencilBits = r_stencilbits->value;
samples = r_ext_multisample->value;
for (i = 0; i < 16; i++)
{
+ int testColorBits, testDepthBits, testStencilBits;
+
// 0 - default
- // 1 - minus colorbits
- // 2 - minus depthbits
+ // 1 - minus colorBits
+ // 2 - minus depthBits
// 3 - minus stencil
if ((i % 4) == 0 && i)
{
@@ -302,67 +341,68 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor
switch (i / 4)
{
case 2 :
- if (colorbits == 24)
- colorbits = 16;
+ if (colorBits == 24)
+ colorBits = 16;
break;
case 1 :
- if (depthbits == 24)
- depthbits = 16;
- else if (depthbits == 16)
- depthbits = 8;
+ if (depthBits == 24)
+ depthBits = 16;
+ else if (depthBits == 16)
+ depthBits = 8;
case 3 :
- if (stencilbits == 24)
- stencilbits = 16;
- else if (stencilbits == 16)
- stencilbits = 8;
+ if (stencilBits == 24)
+ stencilBits = 16;
+ else if (stencilBits == 16)
+ stencilBits = 8;
}
}
- tcolorbits = colorbits;
- tdepthbits = depthbits;
- tstencilbits = stencilbits;
+ testColorBits = colorBits;
+ testDepthBits = depthBits;
+ testStencilBits = stencilBits;
if ((i % 4) == 3)
- { // reduce colorbits
- if (tcolorbits == 24)
- tcolorbits = 16;
+ { // reduce colorBits
+ if (testColorBits == 24)
+ testColorBits = 16;
}
if ((i % 4) == 2)
- { // reduce depthbits
- if (tdepthbits == 24)
- tdepthbits = 16;
- else if (tdepthbits == 16)
- tdepthbits = 8;
+ { // reduce depthBits
+ if (testDepthBits == 24)
+ testDepthBits = 16;
+ else if (testDepthBits == 16)
+ testDepthBits = 8;
}
if ((i % 4) == 1)
- { // reduce stencilbits
- if (tstencilbits == 24)
- tstencilbits = 16;
- else if (tstencilbits == 16)
- tstencilbits = 8;
+ { // reduce stencilBits
+ if (testStencilBits == 24)
+ testStencilBits = 16;
+ else if (testStencilBits == 16)
+ testStencilBits = 8;
else
- tstencilbits = 0;
+ testStencilBits = 0;
}
- sdlcolorbits = 4;
- if (tcolorbits == 24)
- sdlcolorbits = 8;
+ if (testColorBits == 24)
+ perChannelColorBits = 8;
+ else
+ perChannelColorBits = 4;
#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
- if (sdlcolorbits == 4)
- sdlcolorbits = 0; /* Use minimum size for 16-bit color */
+ if (perChannelColorBits == 4)
+ perChannelColorBits = 0; /* Use minimum size for 16-bit color */
/* Need alpha or else SGIs choose 36+ bit RGB mode */
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
#endif
- SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
- SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
- SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
@@ -380,70 +420,69 @@ static int GLimp_SetMode( qboolean failSafe, qboolean fullscreen, qboolean nobor
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
-#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
// If not allowing software GL, demand accelerated
if( !r_allowSoftwareGL->integer )
+ SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
+
+ if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
+ glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
+ continue;
+ }
+
+ if( fullscreen )
{
- if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
+ SDL_DisplayMode mode;
+
+ switch( testColorBits )
{
- ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
- "visual with libSDL < 1.2.10\n" );
+ case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
+ case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
+ default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
+ }
+
+ mode.w = glConfig.vidWidth;
+ mode.h = glConfig.vidHeight;
+ mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
+ mode.driverdata = NULL;
+
+ if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
+ {
+ ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
+ continue;
}
}
-#endif
- if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
- ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
+ SDL_SetWindowTitle( SDL_window, CLIENT_WINDOW_TITLE );
+ SDL_SetWindowIcon( SDL_window, icon );
-#ifdef USE_ICON
+ if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
{
- SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
- (void *)CLIENT_WINDOW_ICON.pixel_data,
- CLIENT_WINDOW_ICON.width,
- CLIENT_WINDOW_ICON.height,
- CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
- CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
-#ifdef Q3_LITTLE_ENDIAN
- 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
-#else
- 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
-#endif
- );
-
- SDL_WM_SetIcon( icon, NULL );
- SDL_FreeSurface( icon );
+ ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
+ continue;
}
-#endif
-
- SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
- SDL_ShowCursor(0);
- if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
+ if( SDL_GL_MakeCurrent( SDL_window, SDL_glContext ) < 0 )
{
- ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
+ ri.Printf( PRINT_DEVELOPER, "SDL_GL_MakeCurrent failed: %s\n", SDL_GetError( ) );
continue;
}
- opengl_context = GLimp_GetCurrentContext();
+ SDL_GL_SetSwapInterval( r_swapInterval->integer );
- ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
- sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
+ glConfig.colorBits = testColorBits;
+ glConfig.depthBits = testDepthBits;
+ glConfig.stencilBits = testStencilBits;
- glConfig.colorBits = tcolorbits;
- glConfig.depthBits = tdepthbits;
- glConfig.stencilBits = tstencilbits;
+ ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
+ glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
break;
}
- GLimp_DetectAvailableModes();
+ SDL_FreeSurface( icon );
- if (!vidscreen)
- {
- ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
- return RSERR_INVALID_MODE;
- }
-
- screen = vidscreen;
+ GLimp_DetectAvailableModes();
glstring = (char *) qglGetString (GL_RENDERER);
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
@@ -462,16 +501,15 @@ static qboolean GLimp_StartDriverAndSetMode( qboolean failSafe, qboolean fullscr
if (!SDL_WasInit(SDL_INIT_VIDEO))
{
- char driverName[ 64 ];
+ const char *driverName;
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
- ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n",
- SDL_GetError());
+ ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
return qfalse;
}
- SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
+ driverName = SDL_GetCurrentVideoDriver( );
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
ri.Cvar_Set( "r_sdlDriver", driverName );
}
@@ -688,6 +726,8 @@ of OpenGL
*/
void GLimp_Init( void )
{
+ ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
+
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
@@ -702,8 +742,6 @@ void GLimp_Init( void )
ri.Cvar_Set( "com_abnormalExit", "0" );
}
- ri.Sys_SetEnv( "SDL_VIDEO_CENTERED", r_centerWindow->integer ? "1" : "" );
-
ri.Sys_GLimpInit( );
// Create the window and set up the context
@@ -727,13 +765,15 @@ success:
// This values force the UI to disable driver selection
glConfig.driverType = GLDRV_ICD;
glConfig.hardwareType = GLHW_GENERIC;
- glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
+
+ // FIXME No SDL_SetGamma in SDL2?
+ /*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
// Mysteriously, if you use an NVidia graphics card and multiple monitors,
// SDL_SetGamma will incorrectly return false... the first time; ask
// again and you get the correct answer. This is a suspected driver bug, see
// http://bugzilla.icculus.org/show_bug.cgi?id=4316
- glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;
+ /*glConfig.deviceSupportsGamma = SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0;*/
if ( -1 == r_ignorehwgamma->integer)
glConfig.deviceSupportsGamma = 1;
@@ -755,7 +795,7 @@ success:
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
// This depends on SDL_INIT_VIDEO, hence having it here
- ri.IN_Init( );
+ ri.IN_Init( SDL_window );
}
@@ -771,37 +811,32 @@ void GLimp_EndFrame( void )
// don't flip if drawing to front buffer
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
{
- SDL_GL_SwapBuffers();
+ SDL_GL_SwapWindow( SDL_window );
}
if( r_fullscreen->modified )
{
- qboolean fullscreen;
- qboolean needToToggle = qtrue;
+ int fullscreen;
+ qboolean needToToggle;
qboolean sdlToggled = qfalse;
- SDL_Surface *s = SDL_GetVideoSurface( );
- if( s )
- {
- // Find out the current state
- fullscreen = !!( s->flags & SDL_FULLSCREEN );
-
- if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
- {
- ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
- ri.Cvar_Set( "r_fullscreen", "0" );
- r_fullscreen->modified = qfalse;
- }
+ // Find out the current state
+ fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
- // Is the state we want different from the current state?
- needToToggle = !!r_fullscreen->integer != fullscreen;
-
- if( needToToggle )
- sdlToggled = SDL_WM_ToggleFullScreen( s );
+ if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
+ {
+ ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
+ ri.Cvar_Set( "r_fullscreen", "0" );
+ r_fullscreen->modified = qfalse;
}
+ // Is the state we want different from the current state?
+ needToToggle = !!r_fullscreen->integer != fullscreen;
+
if( needToToggle )
{
+ sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
+
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
if( !sdlToggled )
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");