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path: root/src/server/sv_main.c
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2007-08-13* sv_masterX cvars were being cleared by the server whenever a DNS lookupTony J. White
failed on the cvar value. This behaviour went unnoticed in Q3 since lookups were typically only done when the server started or sv_masterX cvars were manually changed. Now that Tremulous does fresh DNS lookups after every map change, any network hiccup could clear out the sv_masterX settings. This cvar clearing is now removed. * removes a duplicate line setting sv_master[ X ]->modified.
2007-07-15* Merge of ioq3-r1112Tim Angus
2006-11-28* Merge ioq3-989Tim Angus
2006-06-17* Merged ioq3-r810Tim Angus
2006-05-16* Removal of bot codeTim Angus
* Refactored botlib parsing code into qcommon
2006-05-06* Merged ioq3-r775Tim Angus
- SDL_GammaRamp stuff - Anisotropic texture filtering - q3testesque r_flares - cl_guid - Security fixes
2006-04-16* Merged ioq3-r708Tim Angus
2006-04-16* Removed server command queueing -- that was a silly ideaTim Angus
2006-04-09* Removed CS_SCORE? config strings -- they were unusedTim Angus
* Moved server command queuing from game to server -- sv_dequeuePeriod probably needs to be lowered * Added g_friendlyBuildableFire to enable friendly buildable fire
2006-02-28* Merged ioq3-r594Tim Angus
- OpenAL fixes - SV_Shutdown message fixes
2006-02-24* Merged ioq3-r584Tim Angus
2006-01-26* Removed sv_floodProtect, the functionality is in the game moduleTim Angus
2006-01-20* Master server now logs version and renderer stringsTim Angus
* Master server now responsible for logging game statistics
2005-12-28* Added master server to source, based on dpmasterTim Angus
* Removed gametype, fraglimit and dmflags cvars * Removed CD key authentication stuff * Implemented a means to save and restore cmd context * Bumped protocol version up to 69 (same as 68) * Removed various references to punkbuster * Maps on create server menu now sorted by name * Fixed some warnings
2005-12-23* Crudely removed CD key authenticationTim Angus
* Changed defaults for r_picmip and r_textureMode * Changed internal alien weapon names * Removed playback of the intro movie * Fixed painblend reset bug * Added multiple chat sounds * Player splash wake now uses mark system
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
* De-quaked various bits and pieces * Integrated Tremulous into the ioq3 source * Relicensed Tremulous to be GPL * It compiles!!!!!!!!11111111!!!!1
2005-12-10* Copied ioq3 src to trunkTim Angus