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path: root/src/ui/ui_shared.c
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2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* add warnings for Menus_ReplaceActive() when there is a menu item mismatchTony J. White
between the active menu and the new one. * maintain the proper cursor state on menu items in Menus_ReplaceActive()
2013-01-03* Update copyright noticesTim Angus
2013-01-03* Fix draw order bug in r1922 resulting from differing qsort implementationsTim Angus
2013-01-03* s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/Tim Angus
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups
2013-01-03* Indent wrapped chat lines to avoid potential imitation exploitsTim Angus
2013-01-03* When ui_chatCommands is enabled, change the "Say:" or "Say to Team:" text ↵Christopher Schwarz
in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw)
2013-01-03* Fix colour codes not being propogated across lines in some cases (Rezyn0)Tim Angus
2013-01-03* WhitespaceTim Angus
2013-01-03* (bug 4321) Resort in-game options menu; add more show/hide options (wireddd)Christopher Schwarz
2013-01-03* Fix text wrapping... againTim Angus
2013-01-03* OopsTim Angus
2013-01-03* Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with ↵Tim Angus
different focus behaviour
2013-01-03* Do 1879 (tabbing out of an editfield hides the mouse) in a different way ↵Christopher Schwarz
that doesn't partly break r1837 (tab, uparrow, downarrow sends chat text)
2013-01-03* Fix tabbing away from an edit field hiding the mouse cursorTim Angus
2013-01-03* Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵Christopher Schwarz
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one
2013-01-03* Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵Christopher Schwarz
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago
2013-01-03* Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵Christopher Schwarz
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities
2013-01-03* Use binary searching instead of linear searching for many static arraysM. Kristall
2013-01-03* (bug 4305) Refactor/simplify UI_Text_Paint functions (Rezyn)Christopher Schwarz
2013-01-03* (bug #3949) Paint menus in stack order (Amanieu)Tim Angus
2013-01-03* Fix wonky say text field behavior when you press insert (Rezyn)Christopher Schwarz
* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn) * Fix typo on nextmap votes (Byron Johnson)
2013-01-03* (bug 4302) Fix server join listChristopher Schwarz
- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction - Show a key for the featured server type icons (Exclamation) * (bug 4303) Disallow (escape) emoticons in server hostnames
2013-01-03* Whitespace/floating point tweaksTim Angus
2013-01-03* (bug 3998) linewrap cp, parse newlines in cp and motdChristopher Schwarz
2013-01-03* (bug 3713) Scoreboard marquee causes text display problemsChristopher Schwarz
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
- No more color bleeding / munching - No more premature wrapping of the last lines of ui text * Revert r1738 because it's no longer needed
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood
2013-01-03* Provide helpful error messages when hardcoded limits are hit in the UIBen Millwood
parse code
2013-01-03* Get rid of uselessly-named itemDef_t->special and replace withBen Millwood
feederID or window.borderSize where applicable.
2013-01-03* Prevent option controls and edit fields from twitching bizarrely when usedBen Millwood
(caused by r1173)
2013-01-03* add sprint bind to menuRoman Tetelman
2013-01-03* Restructure G_WideTrace a bitTim Angus
* Fix a load of 1.f style floats to 1.0f
2013-01-03* Various changes resulting from sanity checking against mgdev HEADTim Angus
2013-01-03* Make itemDef_t->typeData a union to avoid dirty typecastsBen Millwood
* Refactor any ui_shared.c that gets in the way
2013-01-03* Fix text alignment of UI items that display cvar contentsBen Millwood
* (bug 3952) display winning team string at the bottom of the scoreboard after a game * Prevent users from changing some ui communication cvars
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
* A (perhaps) finally fixed Item_Text_Wrap
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
* compiler warning or something
2013-01-03 * Experimental fix for the colour wrapping failBen Millwood
2013-01-03 * Revert risujin's colour fix since it's 'fixed' in SVN nowBen Millwood
* Fix for controls menu bindings * Add and delete files that were added and deleted in tremulous SVN and I missed in the merge
2013-01-03* add variable width to emoticons support. In addition to being aTony J. White
.tga in the /emoticons/ dir of fs_game, emoticon file names need to end with "_{WIDTH}x1.tga". For example, /emoticons/dretch_1x1.tga (square) or /emoticons/rifle_2x1.tga (double-wide)
2013-01-03* UI_Text_* emoticon drawing support (e.g. [dretch] draws Tony J. White
/emoticons/dretch.tga inline with text) * emoticons are square .tga images placed in the /emoticons dir of fs_game * emoticons should probably be 64x64 to look nice * g_emoticonsAllowedInNames (default ON) is an optional server setting to prevent players from using them in names * emoticons can be escaped by prefixing with an additional [ * cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing of emoticons in ui or cgame contexts respectively * fix color code continuation on wrapped lines * prefix all wrapped lines with a space to prevent chat shenanigans
2013-01-03* (bug 3517) connect.menu isn't properly opened on connectionTim Angus
* Partially revert 772 * Strip off trailing '\n' from server denial messages
2013-01-03* Mass driver reverted to upstream (function and effect)Michael Levin
* Squad marking removed * Marauder walljump reverted to upstream * Minijump removed Enjoy!
2013-01-03* Disabled mipmaps for crosshair shaders -- should prevent them from going ↵Michael Levin
blurry or glitching sometimes * New feature: Squad Marking -- bind in Options -> Misc, marks teammates in your squad by displaying a triangle above them when they are near
2013-01-03* Commit notification testTim Angus
2013-01-03* s/r_custom/r_/Tim Angus
* Remove r_mode, making r_width and r_height the only way to choose resolution * Add UI code to parse the detected resolutions list * Make ITEM_TYPE_COMBO do something; basically an ITEM_TYPE_MULTI which is populated by a feeder. A proper combobox widget would be better... in the future maybe * Improve keyboard/mouse button control on ITEM_TYPE_MULTI * Change resolution selection in options menu to use an ITEM_TYPE_COMBO fed by FEEDER_RESOLUTIONS
2013-01-03* Build delay pie slices are now 5 sec each for both teamsMichael Levin
* Removed individual weapon build delay * Removed Advanced Construction Kit, everything is built by the normal kit * S2+ buildables cannot be built by regular grangers * Clicking to pick team during spectator mode fixed * New cvar: cg_printDuplicate, when set to 0 (default) prevents duplicate messages from being printed to screen (they still show up in console) * Pressing ESC while editing a UI item (esp. new Say menu) will not cause your cursor to disappear next time you open a menu