Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-27 | * Fixed all the warnings reported after turning on -Wall | Tim Angus | |
2004-05-19 | * Fix to the "can't select last menu item" bug | Tim Angus | |
2004-03-20 | * Fixed an infinite loop bug in the text wrapping code | Tim Angus | |
2004-03-19 | * Fixed TA listbox bug where user could select beyond the length of the list | Tim Angus | |
* Hitting K_ENTER when a listbox has focus now invokes its doubleClick handler * You can't use objects when dead any longer * Team change broadcast message fixed | |||
2004-02-29 | * Added zoom function to weapons | Tim Angus | |
* Added code for reload binding * Turrents now give up an out of range target * Reactor cannot be used once destroyed * Reduced effectiveness of acid tube, turret and hive * Raised advanced build times * Reduced overall alien damage slightly * Raised mofo health (again) * Raised dragoon projectile damage | |||
2004-01-25 | * Fixed two serious particle system bugs | Tim Angus | |
* Created a general buildable think function * Fixed the post armoury weapon selection for real * Balance tweaks * A pile of other crap | |||
2003-08-12 | * Bug fix to listbox reset feature | Tim Angus | |
* Client side creep significantly reworked * MinNormal is actually tested for now * Overmind no longer attacks after dying * Some internal hivemind->overmind confusion fixups | |||
2003-08-12 | * Disabled automatically bringing up spawn menus to prevent cutting off chat | Tim Angus | |
* EV_NEXT_WEAPON event now only triggers on the correct client * Creep slowdown totally reworked, it's now predicted and might actually work * Listboxes now have their selection set to 0 whenever displayed | |||
2002-10-22 | * 1.32 point release update | Tim Angus | |
2002-10-11 | * Alien staging health modification | Tim Angus | |
* Fixed a bunch of SIG_SEGV bugs | |||
2002-09-24 | * Same as the last commit, except using a more simple obvious method | Tim Angus | |
2002-09-24 | * Implemented caching for Item_Text_AutoWrapped_Paint yielding a significant ↵ | Tim Angus | |
performance improvement | |||
2002-09-09 | * General tidy up and beautification of code | Tim Angus | |
* Removal of most of the legacy Q3A stuff * Cursor no longer displayed on load screen * (Biggest commit EVAR?) | |||
2002-09-07 | * Various random stuff | Tim Angus | |
2002-08-30 | * Ownerdrawn TA based console :) | Tim Angus | |
2002-08-22 | * Fixed medistat bugs | Tim Angus | |
* Forced focus on menu load | |||
2002-08-15 | * Removed focus pulse effect (ick) | Tim Angus | |
2002-08-09 | * Bind added for "deconstruct" | Tim Angus | |
2002-08-01 | * Code support for joinserver menu | Tim Angus | |
2002-07-29 | * Scoreboard | Tim Angus | |
* Level 1 class blob fire * Loading screen * "SPECTATOR" display uses TA UI * Buildable weapon delays * Display of build points on huds | |||
2002-07-06 | Added sprint bind to ingame controls | Tim Angus | |
2002-07-03 | Support for UI changes | Tim Angus | |
2001-10-19 | License change to OSML | Tim Angus | |
2001-09-19 | More integration of TA UI stuff | Tim Angus | |
2001-09-18 | Switch to TA ui stuff | Tim Angus | |