| Age | Commit message (Collapse) | Author | 
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* Properly prevent deconstructing the last spawn when it's markdeconstruct with no power (Rezyn)
* Fix typo on nextmap votes (Byron Johnson)
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patches without testing them again :-(
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server browser (thanks Khalsa)
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- Merge featured / regluar server list back into one list, with featured sorted to the top and sporting emoticons to show their distinction
  - Show a key for the featured server type icons (Exclamation)
* (bug 4303) Disallow (escape) emoticons in server hostnames
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* Rewrite CG_DrawTeamSpectators to scroll on a pixel basis rather than a character basis
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- Fix "refresh" creating duplicate servers
 - Fix featured server status not being cached
 - Fix not giving you the server you clicked on (Rezyn)
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clients receiving a config string
* Move BG_ClientList* to Com_ClientList*
* Split CS_STAGES into CS_ALIEN_STAGES and CS_HUMAN_STAGES
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- Remove g_humanFriendlyFire and g_alienFriendlyFire
  - Remove the cvar "ff" and just use g_friendlyFire and g_friendlyBuildableFire
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- No more color bleeding / munching
  - No more premature wrapping of the last lines of ui text
* Revert r1738 because it's no longer needed
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* Remove g_adminNameProtect, force it on
* Remove g_chatTeamPrefix, force it on
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* Remove outdated refrence to the "boost" command
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- The new master server sends some server records with an additional
    flag for the client to mark them as featured - they will then appear
    in a separate list.
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parse code
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feederID or window.borderSize where applicable.
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(caused by r1173)
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the server and cl_allowDownload=0. (bug 3038) (Risujin, kevlarman)
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* Fix a load of 1.f style floats to 1.0f
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* s/ALIEN_CREDITS_PER_FRAG/ALIEN_CREDITS_PER_KILL/
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* Refactor any ui_shared.c that gets in the way
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* (bug 3952) display winning team string at the bottom of the scoreboard
  after a game
* Prevent users from changing some ui communication cvars
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* Remove cvar based banning in favor of admin system
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* Merge SS_WALLCLIMBINGCEILING and EF_WALLCLIMBCEILING
* Remove ui_emoticons, using the value of cg_emoticons for both contexts.
* Add PM_Paralyzed() to get rid of all the silly >= PM_DEAD comparisons
* Don't allow players to taunt while dead
* Fix full ammo check in reload (oops)
* Fiddle with bg_lib.h _MAX/_MIN defines, fix min(), add [u]intX_t typedefs
* Remove non-functional cgame command (thanks Amanieu for spotting)
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* Correct crouch check in ClientTimerActions
 * Ensure animation togglebit on buildables is only used once per frame
   (bug 3377)
 * Make G_FloodLimited more robust and with a pointlessly informative
   return value
 * Add a brief comment to the G_SayArg* functions to explain their purpose,
   which wasn't at all clear to me until I experimented with them
 * Remove more redundant va()s
 * Remove an unused variable and associated functions that were causing a
   compiler warning
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* Rename private message, admin message functions for consistency
 * Cancel a reload when switching weapons, and prevent reloading a full clip
 * Simplify admin command formatting and in doing so prevent some compiler
   warnings on OS X
 * Fix some admin messages (s/kicked/banned/, no bans to show, can't perm ban)
 * Have tremulous_alien_common_hud include tremulous_common_hud since they're
   always used together anyway
 * Remove some redundant uses of va()
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* (bug 3746) Lookup table for UI commands (Ben Millwood)
* and some other refactoring
* Fix a couple null dereferences introduced in 1120
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* Use WM cursor when running windowed and UI module has input
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* A (perhaps) finally fixed Item_Text_Wrap
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+ IPv6
  + VoIP
  + Stereo rendering
  + Other minor stuff
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* compiler warning or something
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* (bug 3645) Lag correction field in server info menus is always empty
             (Ben Millwood)
* (bug 3653) stack corruption in G_SendGameStat() (/dev/humancontroller)
* (bug 3662) Players who fall of the edge of the world can block the spawn queue
             (/dev/humancontroller)
* Remove unused argument to G_ClientNumberFromString()
* Remove unused variables in G_admin_setlevel()
* Remove a number of superfluous va()s
* Shut up erroneous warnings about uninitialized variables
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* Fix for controls menu bindings
 * Add and delete files that were added and deleted in tremulous SVN and I missed in the merge
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.tga in the /emoticons/ dir of fs_game, emoticon file names need
  to end with "_{WIDTH}x1.tga".  For example, /emoticons/dretch_1x1.tga
  (square) or /emoticons/rifle_2x1.tga (double-wide)
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/emoticons/dretch.tga inline with text)
* emoticons are square .tga images placed in the /emoticons dir of fs_game
* emoticons should probably be 64x64 to look nice
* g_emoticonsAllowedInNames (default ON) is an optional server setting to
  prevent players from using them in names 
* emoticons can be escaped by prefixing with an additional [
* cvars ui_emoticons and cg_emoticons can be set to 0 to disable drawing
  of emoticons in ui or cgame contexts respectively
* fix color code continuation on wrapped lines
* prefix all wrapped lines with a space to prevent chat shenanigans
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* Partially revert 772
* Strip off trailing '\n' from server denial messages
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BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
  bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
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* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR)
* s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/
* s/pClass_t/class_t/
* s/PERS_TEAM/PERS_SPECSTATE/
* s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
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* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
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