Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-08 | change the serverlist-querying methods to be compatible with the current ↵ | /dev/humancontroller | |
deployment of master servers | |||
2015-06-08 | change the UI server-sorting fields to be GPP-compatible | /dev/humancontroller | |
2013-03-27 | Fix some warnings caused by lack of noreturn | Tim Angus | |
2013-02-16 | Update copyright notices | Tim Angus | |
2013-02-16 | Add renderercommon/tr_common.h | Tim Angus | |
2013-01-12 | Fix a bunch of warnings | Tim Angus | |
2013-01-03 | * Fix a bunch of variable set but not used warnings | M. Kristall | |
2013-01-03 | * (bug 5000) refactor: use ARRAY_LEN; remove undefined functions; more size_t | M. Kristall | |
(/dev/humancontroller) | |||
2013-01-03 | * Never interpret the /me command as teamchat | Ben Millwood | |
2013-01-03 | * Remove redundant uses of String_Alloc | Ben Millwood | |
* Comment String_Alloc regarding appropriate usage * Die with Com_Error if the string pool runs out | |||
2013-01-03 | * (bug 4958) Add a menu to list/play demo files to the main menu ↵ | Christopher Schwarz | |
(jacklutz54@gmail.com) | |||
2013-01-03 | * Remove unused variable | M. Kristall | |
2013-01-03 | * Remove the protocol argument to globalServers, always use PROTOCOL_VERSION | Ben Millwood | |
- This fixes the server list, thanks to Oopss for pointing out it was broken * Remove debug_protocol * Revert some getservers stuff accidentally merged from ioq3 | |||
2013-01-03 | * Fix text buffer from printing letters with the incorrect case in a rare ↵ | Christopher Schwarz | |
case (/dev/humancontroller/) | |||
2013-01-03 | * (bug 3013) Add gametype column to server browser (Rezyn, with thanks to ↵ | Christopher Schwarz | |
Jackmcbarn, Risujin) | |||
2013-01-03 | * Minor formatting change | M. Kristall | |
2013-01-03 | * More mild text rendering performance improvements | Tim Angus | |
2013-01-03 | * Remove used limit parameter from UI_Text_[Width|Height] | Tim Angus | |
2013-01-03 | * (bug #4541) Rewrite Item_Text_Wrap (again), to improve performance | Tim Angus | |
2013-01-03 | * Mild performance improvements to callees of Item_Text_Wrap | Tim Angus | |
2013-01-03 | * (bug 4541) Improvement to font rendering speed by removing an unneeded ↵ | Christopher Schwarz | |
function call (gimhael) | |||
2013-01-03 | * (Bug 4649) Require reasons for votes (WilliamH, Chris "Lakitu7" Schwarz) | M. Kristall | |
2013-01-03 | * Fix /me in teamsay menu | Ben Millwood | |
2013-01-03 | * Fix text width result and line wrap when encountering INDENT_MARKER | John Ellis | |
* Fix line wrapping when encountering emoticons | |||
2013-01-03 | * Don't confuse TYPE_* with ITEM_TYPE_* | Ben Millwood | |
2013-01-03 | fix emoticon parser from allowing a partial match | John Ellis | |
2013-01-03 | * Print a warning when a menu file is not found | Ben Millwood | |
* Remove references to menu files that no longer exist | |||
2013-01-03 | * Separate namelog from admin | M. Kristall | |
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr | |||
2013-01-03 | * Refactor emoticon code | M. Kristall | |
* Remove some redundant code * Make an error non-fatal * Formatting fixes | |||
2013-01-03 | * Make cursor hiding more consistent | Tim Angus | |
2013-01-03 | * add warnings for Menus_ReplaceActive() when there is a menu item mismatch | Tony J. White | |
between the active menu and the new one. * maintain the proper cursor state on menu items in Menus_ReplaceActive() | |||
2013-01-03 | * Fix broken scoreboard | Tim Angus | |
2013-01-03 | * Update copyright notices | Tim Angus | |
2013-01-03 | * Fix draw order bug in r1922 resulting from differing qsort implementations | Tim Angus | |
2013-01-03 | * s/ITEM_TYPE_COMBO/ITEM_TYPE_CYCLE/ | Tim Angus | |
* Add ITEM_TYPE_COMBOBOX -- a proper combobox widget * Use ITEM_TYPE_COMBOBOX for video mode selection * General refactoring of the listbox code * Various other assorted tidy-ups | |||
2013-01-03 | * Indent wrapped chat lines to avoid potential imitation exploits | Tim Angus | |
2013-01-03 | * When ui_chatCommands is enabled, change the "Say:" or "Say to Team:" text ↵ | Christopher Schwarz | |
in the prompt to "Command:" when appropriate, so the user can tell that their text will not be sent as chat but executed instead. (tjw) | |||
2013-01-03 | * Fix colour codes not being propogated across lines in some cases (Rezyn0) | Tim Angus | |
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * (bug 4321) Resort in-game options menu; add more show/hide options (wireddd) | Christopher Schwarz | |
2013-01-03 | * Fix text wrapping... again | Tim Angus | |
2013-01-03 | * Oops | Tim Angus | |
2013-01-03 | * Add ITEM_TYPE_SAYFIELD which is like ITEM_TYPE_EDITFIELD but with ↵ | Tim Angus | |
different focus behaviour | |||
2013-01-03 | * Do 1879 (tabbing out of an editfield hides the mouse) in a different way ↵ | Christopher Schwarz | |
that doesn't partly break r1837 (tab, uparrow, downarrow sends chat text) | |||
2013-01-03 | * Fix a bug with command concatenation with commands entered from the chat ui | M. Kristall | |
2013-01-03 | * Server- and client-side tab completion for commands handled by the game module | M. Kristall | |
* Admin commands are just like all other commands now: no more ! ("!map" was renamed to "changemap" since "map" already exists) * Text in the chat ui beginning with / or \ is treated as a command unless ui_chatCommands = 0 (default 1) | |||
2013-01-03 | * Fix tabbing away from an edit field hiding the mouse cursor | Tim Angus | |
2013-01-03 | * Fix news menu line wrapping to not break horribly when using a widescreen ↵ | Christopher Schwarz | |
resolution (thanks Tuples) | |||
2013-01-03 | * Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵ | Christopher Schwarz | |
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one | |||
2013-01-03 | * Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵ | Christopher Schwarz | |
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago |