Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-03 | * Stop using numeric constants in logs because they are unreliable (log parsers | M. Kristall | |
will need to be updated) | |||
2013-01-03 | * Remove unnecessary stuff | M. Kristall | |
2013-01-03 | * Fix a bug that would prevent banning by name in most cases | M. Kristall | |
* When banning by name and there are multiple matches, do not print every match for a given player * The message indicating a ban hit has been updated * Match namelog entries to players only by GUID, allowing for a single player reconnecting from a different IP address * Remove the remaining GUID stub display | |||
2013-01-03 | * Whitespace | Tim Angus | |
2013-01-03 | * Fix a bug that allowed building multiple reac/om (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Fix several broken/segfaulting cases of the !setlevel command (Rezyn) | Christopher Schwarz | |
2013-01-03 | * Fix tabbing away from an edit field hiding the mouse cursor | Tim Angus | |
2013-01-03 | * Tutorial text no longer prints how to use a buildable if you aren't near a ↵ | Christopher Schwarz | |
usable buildable * Tutorial text explains low-stamina states | |||
2013-01-03 | * Request MOTD upon getting server list, instead of just when connecting to ↵ | Christopher Schwarz | |
a server, so that someone might actually see it sometime :) | |||
2013-01-03 | * Fix buffer-safety issues in the download prompt code | Christopher Schwarz | |
2013-01-03 | * Remove a redundant condition (thanks Ensiform) | M. Kristall | |
2013-01-03 | * Fix news menu line wrapping to not break horribly when using a widescreen ↵ | Christopher Schwarz | |
resolution (thanks Tuples) | |||
2013-01-03 | * Fix the client News menu function, broken by a new filesystem check ↵ | Christopher Schwarz | |
introduced in the ioq3 merge | |||
2013-01-03 | * Don't draw crosshair during intermission | Christopher Schwarz | |
2013-01-03 | * Fix projectiles being nudged incorrectly during demos (Roman Tetelman) | Christopher Schwarz | |
2013-01-03 | * Remove arbitrary limitations on admin data by replacing fixed-size arrays with | M. Kristall | |
linked lists This fixes memory leaks with most !readconfig errors | |||
2013-01-03 | * Properly hash % again | M. Kristall | |
2013-01-03 | * Fix !help only displaying information about custom commands when it should not | M. Kristall | |
2013-01-03 | * Merge ioq3-r1708 | Tim Angus | |
2013-01-03 | * Fix ability to mark the last spawn for deconstruction (Rezyn) | Christopher Schwarz | |
* Notify everyone if g_markDeconstruct or g_unlagged are changed during a game | |||
2013-01-03 | * Parse IRC-like /me in chat text | Ben Millwood | |
* Assorted minor cleanups of CG_Say | |||
2013-01-03 | * Fix holding sprint while walking from allowing you to walk slightly faster ↵ | Christopher Schwarz | |
(thanks Roman Tetelman) | |||
2013-01-03 | * reduced goon (both) pounce charge time 900 -> 800 | Asa Kravets | |
2013-01-03 | * Fix location hud item from truncating text when it shouldnt, which was ↵ | Christopher Schwarz | |
only happening on higher resolutions for some crazy reason | |||
2013-01-03 | * Change "kills" to "frags" on the alien "x until next stage" message ↵ | Christopher Schwarz | |
(Norfenstein) | |||
2013-01-03 | * Stamina changes/fixes (kevlarman) | Christopher Schwarz | |
- Restore blacking out when you run out of stamina - Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not - Walk overrides sprint, by popular demand - Modify the stamina "bolt" to better differentiate between states - Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!) * When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman) | |||
2013-01-03 | * Trivial fix to r1854 (Rezyn) | Christopher Schwarz | |
2013-01-03 | * (bug 3627) Defense buildables no longer favor those with lower client ↵ | Christopher Schwarz | |
numbers when choosing a target (thanks benmachine) | |||
2013-01-03 | * (bug 4006) Prevent human buildables from playing idle sounds while ↵ | Christopher Schwarz | |
unpowered and give them new slightly-different animations so they also look different. In the case of turrets, 'droop' a bit when unpowered. (Rezyn) | |||
2013-01-03 | * Potentially fix a bug where votes fail for no apparent reason | M. Kristall | |
2013-01-03 | * Prevent new votes from preventing previous votes from executing | M. Kristall | |
2013-01-03 | * "follownext" should not have been removed (in r1829) | M. Kristall | |
2013-01-03 | * Remove unnecessary counter argument to tinfo and scores since the number of | M. Kristall | |
arguments is already known | |||
2013-01-03 | * Fix g_editingField and g_waitingForKey in the ui to be properly cleared ↵ | Christopher Schwarz | |
when you close all menus, preventing the cursor from being inappropriately hidden the next time you open one | |||
2013-01-03 | * Ignore featured status for serverlist sorting if the featured server's ↵ | Christopher Schwarz | |
ping is high | |||
2013-01-03 | * Remove cg_hudfilesenable because it was a temporary hack for dev server ↵ | Christopher Schwarz | |
that wasn't intended to be merged in the first place | |||
2013-01-03 | * Fix UI_Text_Paint_Limit() function, which was printing a max of one ↵ | Christopher Schwarz | |
character ever, but nothing was using it so nobody noticed (thanks Oopss) * Add ALIGN_NONE and VALIGN_NONE types for CG_Text_Align function * Slightly widen the location item on the default hud, since just a little bit more fits most maps better * Prevent seeing crosshair playername text for players on the other team while in SPECTATOR_LOCKED * Fix formatting nitpick from a few revisions ago | |||
2013-01-03 | * Prevent buying energy ammo from a repeater while the reactor is dead ↵ | Christopher Schwarz | |
(thanks Hibby) * Prevent building a repeater while the reactor is dead but not exploded yet (thanks Byron Johnson) | |||
2013-01-03 | * Don't show locations in teamchats during intermission | Christopher Schwarz | |
* Fix /destroy (devmap only) to work on marked buildables without having to use it twice | |||
2013-01-03 | * Move teamoverlay out of the common_hud and into the team common huds. ↵ | Christopher Schwarz | |
Prevents showing when dead (use deadspec for this) and showing in white-on-white colors * Hide teamoverlay when the scoreboard is displayed | |||
2013-01-03 | * (bug 4311) Print file locations of relevant items to simplify ↵ | Christopher Schwarz | |
troubleshooting (Amanieu) | |||
2013-01-03 | * Fix a couple typos in sudden death votes, including one that allowed a second | M. Kristall | |
(and third and fourth...) sudden death vote to be called after one had already passed | |||
2013-01-03 | * Fix votes from needing to be unanimous to pass, introduced in r1754 | Christopher Schwarz | |
2013-01-03 | * More consistency in build/decon message colorcodes | Christopher Schwarz | |
2013-01-03 | * Add options in the ingame UI to callvote sudden_death and callvote nextmap ↵ | Christopher Schwarz | |
(Exclamation) * Prevent up arrow, down arrow, tab, and mouse buttons from unexpectedly sending Say: menu text * Fix a crash introduced by r1813 when using teamsay on a map without location entities | |||
2013-01-03 | * Revert revision 1566 since it is no longer necessary | M. Kristall | |
2013-01-03 | * Fix mispredicts in previous commit (taunt timer) by actually transmitting ↵ | Christopher Schwarz | |
the value like it should be. Thanks Ensiform. | |||
2013-01-03 | * (bug 3961) Fix the taunt delay to no longer be cancelled by jumping. Note ↵ | Christopher Schwarz | |
that even with this change it is still possible to spam taunt sounds on the client end due to mispredicts. However, others will not hear/see them. (Thanks kevlarman, Cadynum) | |||
2013-01-03 | (bug 3545) Maintain velocity when evolving (Ben Millwood) | Christopher Schwarz | |
2013-01-03 | * Add game_memory and cgame_memory commands to give a breakdown of memory | M. Kristall | |
* Make clientlist team colors more consistent with team colors elsewhere |