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The server software used for the Der Bunker Tremulous servers.
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Author
2016-04-07
Remove logically dead code from CL_GetServerStatus
Zack Middleton
2016-04-07
Fix alloc size for default skin and single shader skin
Zack Middleton
2016-04-07
Remove logically dead code in R_CheckFBO
Zack Middleton
2016-04-07
Don't segfault in FS_CreatePath when there are no path seperators
Zack Middleton
2016-04-07
Make more vm_x86 macros use braces so they work with if blah run macro
Zack Middleton
2016-04-07
Fix range checks for numBorders in CM_AddFacetBevels
Zack Middleton
2016-04-07
Backport ignoring values outside lightgrid to OpenGL1
Zack Middleton
2016-04-07
Fix OpenGL2 ignoring last light grid point on each axis
Zack Middleton
2016-04-07
Remove unused fpucw from snapvector.asm
Zack Middleton
2016-04-07
Fix Windows file list extension check
Zack Middleton
2016-04-07
Don't fog 3D crosshair sprite
Zack Middleton
2016-04-07
Apply greyscaling to fog blocks
Zack Middleton
2016-04-07
Add support for Aarch64 (ARM64)
Martin Michlmayr
2016-04-07
Fix abs() being used for float in cl_input.c
Zack Middleton
2016-04-07
Make cinematic times be int like CL_ScaledMilliseconds
Zack Middleton
2016-04-07
Remove unused function WRITE_1BYTES from cl_avi.c
Zack Middleton
2016-04-07
Fix variable declaration for C89 compilers
Zack Middleton
2016-04-07
Check SDL_GetNumDisplayModes return value for errors
Tim Angus
2016-04-07
fix a stupid use of strcpy()
/dev/humancontroller
2016-04-07
Move image load function prototypes to tr_common.h
Zack Middleton
2016-04-07
Remove erroneous new line from error message
Zack Middleton
2016-04-07
fix buffer overflow in CL_CheckForResend
Jeff Kent
2016-04-07
SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't.
Pan7
2016-04-07
No unix memmove for msvc
Pan7
2016-04-07
Don't crash if more than 128 modes are available
Simon McVittie
2016-04-07
qcurl_multi_add_handle error check
Pan7
2016-04-07
sayto cmd with player name completion
Pan7
2016-04-07
Add support for the GNU/Hurd architecture
Svante Signell
2015-06-18
let fs_basegame default to gpp
/dev/humancontroller
2015-06-08
merge some changes from the old "gpp" branch: add cg_hudFilesEnable, disable ...
/dev/humancontroller
2015-06-08
fix initialization based on r_width and r_height
/dev/humancontroller
2015-06-08
merge some changes from the old "gpp" branch: edit version tags and the set t...
/dev/humancontroller
2015-06-08
change the serverlist-querying methods to be compatible with the current depl...
/dev/humancontroller
2015-06-08
change the UI server-sorting fields to be GPP-compatible
/dev/humancontroller
2015-06-07
Commit newly generated gram.c
Tim Angus
2015-06-07
Fix cppcheck warning
Tim Angus
2015-06-07
Horizontal scroll should not cause K_MWHEELDOWN key press
Zack Middleton
2015-06-07
OpenGL2: Use signed value in case value goes below 0.
SmileTheory
2015-06-07
Fix MDR surface indexes overflow check
Zack Middleton
2015-06-07
OpenGL2: Fix shadow cubemap segfault
Zack Middleton
2015-06-07
Fix return values in nested system calls from QVMs
/dev/humancontroller
2015-06-07
OpenGL2: Fix shadow cubemap size
Author: Xycaleth
2015-06-07
Fix Com_RandomBytes weak-random case
/dev/humancontroller
2015-06-07
unzip: comment why there is no USE_INTERNAL_MINIZIP boolean option
Simon McVittie
2015-03-17
OpenGL2: Fix culling again.
SmileTheory
2015-03-17
Don't run vid_restart when "resized" to current size
Zack Middleton
2015-03-17
OpenGL2: Remove unused function prototype from tr_fbo.c
Zack Middleton
2015-03-17
Fix incorrect strncpy in S_AL_StartBackgroundTrack
Zack Middleton
2015-03-17
Inform how many shader stages the max is in the warning message
Ensiform
2015-03-17
Add arrow key support for win32 console
Xycaleth
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