Age | Commit message (Collapse) | Author |
|
* Removed copyfiles rule from Makefile
|
|
|
|
* Added BG_UpgradeClassAvailable
* Added generalised BG_*IsAllowed functions
* Added some binding traps to cgame
* Added tutorial mode (cg_tutorial)
|
|
|
|
* s/qagame/game/
|
|
|
|
* Fixed psaw/cgun inappropriate effects bug
* Lcannon now has a minimum charge value
|
|
* Zap repeat rate down to 1500ms from 2000ms
* Knockback from pouncing now 3 times as strong
* Updates to the particle and trail systems sections of the manual
* Merged ioq3-r470
|
|
|
|
* Removed ludwig's loki setup dir
* Added Tremulous icons
|
|
|
|
* Demo state now displayed from cgame
* Merged ioq3-r464
- gcc4/-O0 bug fix
- zone/hunk megs faffage
|
|
- avi exporter
- cl_autoRecordDemo
- .asm dependencies
|
|
|
|
|
|
|
|
poll implementation
|
|
* Removed gametype, fraglimit and dmflags cvars
* Removed CD key authentication stuff
* Implemented a means to save and restore cmd context
* Bumped protocol version up to 69 (same as 68)
* Removed various references to punkbuster
* Maps on create server menu now sorted by name
* Fixed some warnings
|
|
* Changed defaults for r_picmip and r_textureMode
* Changed internal alien weapon names
* Removed playback of the intro movie
* Fixed painblend reset bug
* Added multiple chat sounds
* Player splash wake now uses mark system
|
|
|
|
|
|
around it not being there
* Removed Q3 console notify code and improved cgame rendered notify area
* Sorted out pain blend texture coordinates
|
|
* De-quaked various bits and pieces
* Integrated Tremulous into the ioq3 source
* Relicensed Tremulous to be GPL
* It compiles!!!!!!!!11111111!!!!1
|
|
|
|
|
|
|
|
|
|
* Dragoon pounce now incurs 400ms wait before other weapons may be used
* Trapper cost down to 8 from 10
* Hovel is now free, but only one can be built
* Teslagen damage up to 9 from 7
* Non locational damage does not apply locational armour anymore; instead it
averages the armour regions together
* Tweaks to pain blends
* Added cg_animation.c, which apparently I forgot
* Added generate-infopanes.sh and infopanes.def.h
|
|
|
|
* Made the test for particles at rest less strict
* Fixed a bug with the game element disabling stuff
|
|
* Added worldspawn keys to disable specific game elements
|
|
* Fixed Marauders momentarily disappearing when wall jumping
* Fixed a potential crash bug involving the use of generic1
* Fixed being able to build multiple coincident repeaters if there is no reactor
* Fixed incorrect message when invoking "buy ammo" with an energy weapon and no reactor present
* Fixed invoking "reload" during a weapon reload causing an unnecessary reload
* Fixed aliens having the wrong blood colour when shot with a las gun
* Fixed hovel causing invisible builders
|
|
* Removal of local entities system
* Particle system enhancements to replace functionality lost by removing localents
|
|
* Brass ejections now done via particle system
* static_tranform particle move type
* thirdPersonOnly particle and trail system property
* Trail jitter now done in two dimensions
|
|
* Scriptable trails system
* Various other stuff I'm too tired to try and remember now
|
|
|
|
|
|
|
|
* Marginally increased Tesla damage
* Teslas now produce exaggerated knockback effect
* Hives now buildable on walls
* Boosters no longer restore Dragoon spitballs
* Dragoon spitballs now affected by gravity
* Dragoon pounce attack damage reduced to 100 from 160
|
|
* Removed loading of some Q3 cruft
* Spilled events attached to temporary entities are now reattached to their
original entities, fixing the missing flame bug
* Fixed "suicide god" bug
* Fixed bug where zap ignores armour
* Fixed missing particle systems when follow-spectating
* Fixed potential bug involving dodgy pointer arithmetic in CG_LoadClientInfo
* Cleaned up logic in CG_AddPlayerWeapon
* MASK_SHOT traces no longer collide with corpses
* Corpses timeout in 20 seconds instead of 60
* Improved robustness of spawn validation, fixing the bug on transit
* A crapload of whitespace fixes
|
|
which ended via timelimit
|
|
parsed and registered
|
|
basing it on speed
|
|
* Fixed "Server command overflow" bug for clients that should time out
* Removed some debug logging code
* Fixed a bug where only live clients would have their scores logged at the end of the game
|
|
or not
|
|
* Hopefully fixed the "Ready" issues
|
|
|
|
* Weapon now drops momentarily when reloading
* The stage kill counters are now incremented for structure kills if players did more then 50% of the total damage
|
|
|
|
* Removed the mp3 decoder from the source
|