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2013-01-03* (bug 3606) Partial fix for this bug: spawns explode when near other buildablesChristopher Schwarz
* Prevent building a spawn in a place where it would explode by unbreaking such checks during G_CheckSpawnPoint() (thanks DevHC) * When a new buildable is created that blocks an existing spawn, have the spawn kill the new buildable instead of killing itself. * Ideally someone would be prevented from building something to cause this case, but as no one has yet come up with an acceptable implementation, this change is an improvement to prevent griefer use of the bug until then.
2013-01-03* Strip nonprinting and console-key characters from player namesChristopher Schwarz
* Disallow player names beginning with '[skipnotify]' because they trigger the ignore system (thanks googles) * Disallow player names including comment-beginning strings for breaking various parsers (thanks Roman "kevlarman" Tetelman) * Slightly more elegant handling of stripping black from player names (thanks Napkin and peoro)
2013-01-03* trample damage repeat slightly nerfed (50->75)Roman Tetelman
* updated help files
2013-01-03* (bug 3379) !adjustban command to change reason and duration of bans (flag b)M. Kristall
* (bug 3746) Lookup table for UI commands (Ben Millwood) * and some other refactoring * Fix a couple null dereferences introduced in 1120
2013-01-03* mark location entities SVF_BROADCASTRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now determined by the clientRoman Tetelman
* add trap_R_inPVS to cg_local.h/cg_syscalls.asm
2013-01-03* fix for aliens being unable to attack nodes from directly aboveRoman Tetelman
2013-01-03* fix for wide traces not causing bleeding on non-playersRoman Tetelman
2013-01-03 * More testing code to fix ready stateBen Millwood
2013-01-03 * Flood protection in chat and admin commandsBen Millwood
(thanks to Phil Bordelon, Chris "Lakitu7" Schwarz, and M. Kristall)
2013-01-03* fix for a lot of weapons not causing buildable bleedingRoman Tetelman
2013-01-03 * Merge STAT_WEAPONS[2] into STAT_WEAPON and dispose of unnecessary STAT_SLOTSBen Millwood
* Testing patch to fix ready mask
2013-01-03* alien buildable bleed particle no longer hardcodedRoman Tetelman
* tweaks to the human buildable bleed particle
2013-01-03* buildable bleed wip codeRoman Tetelman
2013-01-03 * Range-check array indices in CG_ParseTeamInfo (Roman "kevlarman" Tetelman)Ben Millwood
* Don't send tinfo servercommands by default
2013-01-03* (bug 2965) Strip colour codes from log messages (Ben Millwood)M. Kristall
* (bug 3596) Buying a battlesuit allows player to pass through some map geometry (/dev/humancontroller) * (bug 3679) Remove redundant stage trigger checks (Chris "Lakitu7" Schwartz) * (bug 3761) selling all upgrades removes energy ammo (/dev/humancontroller) * Remove some duplicate code * !showbans did not properly show all valid bans when some bans had expired * Log renames between ClientConnect and ClientBegin
2013-01-03* crosshairs now use the center of the rectangle defined by the hud for ↵Roman Tetelman
their position, instead of cg_crosshairX/cg_crosshairY
2013-01-03* workaround to make the hud location work for spectators and players not in ↵Roman Tetelman
the top 8 score of their team
2013-01-03 * Right-align location fieldBen Millwood
* Default teamoverlay off * Make generate-diff.sh slightly more portable
2013-01-03* oopsRoman Tetelman
2013-01-03* CG_PLAYER_LOCATION now respects textalignRoman Tetelman
2013-01-03* Add hud support for location entities (ownerdraw CG_PLAYER_LOCATION)Roman Tetelman
* Fix dumb typo left from debugging in last revision
2013-01-03* redo changeset r250 to avoid hardcoding colorsRoman Tetelman
2013-01-03* Remove unnecessary (and harmful) memset Tim Angus
2013-01-03* Allow alternative weapon model to be used in 3rd personTim Angus
2013-01-03* Merge ioq3-r1464Tim Angus
* Use WM cursor when running windowed and UI module has input
2013-01-03 * Crosshairs dim when targeting teammatesBen Millwood
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff
2013-01-03Fix server-side team voip checkBen Millwood
2013-01-03 * Experimental cg_voipTeamOnly handling on the serverBen Millwood
2013-01-03* Merge ioq3-r1458Tim Angus
2013-01-03* Your wish is my command, AmanieuTim Angus
2013-01-03* add cg_unlagged to allow clients to disable backward reconcilliation for ↵Roman Tetelman
their own attacks only
2013-01-03 * Delete some obsolete files related to squadmarkingBen Millwood
* Some inconsequential tremsvn-diff-reduction
2013-01-03* no more marauders on ice (fix for bug i introduced in r238)Roman Tetelman
2013-01-03* marauder has a timeout after jumping before being able to walljump againRoman Tetelman
* make SnapVector definition more msvc friendly
2013-01-03More improvements to Item_Text_Wrap, although I'm not finished :(Ben Millwood
2013-01-03 * Some SnapVector nonsenseBen Millwood
* A (perhaps) finally fixed Item_Text_Wrap
2013-01-03* (bug 3742) BG_ParseCSVBuildableList uses wrong parse functionTim Angus
(foruses@gmail.com)
2013-01-03* revert part of r77 to allow clients to keep their creditsRoman Tetelman
* put back clientPersistant_t.savedCredits
2013-01-03* fix for jump sometimes giving less height than intended (bug 3634)Roman Tetelman
2013-01-03* players dying to structures no longer give full credit towards stagesRoman Tetelman
* credit for damage done is reset when a player/structure heals to full
2013-01-03* (bug 3719) IP address fields in admin system are not large enough for IPv6M. Kristall
(Amanieu) * Prevent the host player on a non-dedicated server from being disconnected
2013-01-03Ensure non-walljumping classes can't walljumpBen Millwood
2013-01-03Decreased marauder slash range.Asa Kravets
2013-01-03Fix a couple of largely irrelevant compiler warningsBen Millwood
2013-01-03 * trample stops after LEVEL4_TRAMPLE_DURATION - LEVEL4_TRAMPLE_CHARGE_MIN ↵Roman Tetelman
because it's not particularly useful after that point
2013-01-03* Remove sv_rankings.c, which the ioq3 merge resurrectedTim Angus
* Remove NSIS reference from Makefile
2013-01-03* Merge ioq3-r1423Tim Angus
+ IPv6 + VoIP + Stereo rendering + Other minor stuff
2013-01-03 * Replace Item_Text_Wrap with a version that actually makes senseBen Millwood
* compiler warning or something
2013-01-03* wide traces (most alien attacks) now prefer the target in the crosshairs ↵Roman Tetelman
if there is one