diff options
| author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:03:29 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:38 +0000 | 
| commit | b323f7d847719130bc51281d18126c57c9ab7fc8 (patch) | |
| tree | 04b6d3ee3dd5115da97e6fef4fa011ea14b66fa1 /src | |
| parent | 54f57a94185ccf3bd0b9670cc3b592f78c9fbc91 (diff) | |
* alien buildable bleed particle no longer hardcoded
* tweaks to the human buildable bleed particle
Diffstat (limited to 'src')
| -rw-r--r-- | src/cgame/cg_main.c | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 8beb0245..96362760 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -788,8 +788,8 @@ static void CG_RegisterGraphics( void )    cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" );    cgs.media.humanBuildableBleedPS     = CG_RegisterParticleSystem( "humanBuildableBleedPS");   -  cgs.media.alienBuildableBleedPS     = CG_RegisterParticleSystem( "alienBleedPS" ); -  // use the regular alien bleed ps for buildables for now +  cgs.media.alienBuildableBleedPS     = CG_RegisterParticleSystem( "alienBuildableBleedPS" ); +    cgs.media.alienBleedPS              = CG_RegisterParticleSystem( "alienBleedPS" );    cgs.media.humanBleedPS              = CG_RegisterParticleSystem( "humanBleedPS" );  | 
