diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:03:29 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:38 +0000 |
commit | b323f7d847719130bc51281d18126c57c9ab7fc8 (patch) | |
tree | 04b6d3ee3dd5115da97e6fef4fa011ea14b66fa1 /src | |
parent | 54f57a94185ccf3bd0b9670cc3b592f78c9fbc91 (diff) |
* alien buildable bleed particle no longer hardcoded
* tweaks to the human buildable bleed particle
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 8beb0245..96362760 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -788,8 +788,8 @@ static void CG_RegisterGraphics( void ) cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS"); - cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); - // use the regular alien bleed ps for buildables for now + cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBuildableBleedPS" ); + cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" ); |