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2017-03-09fix weapons remaining held and usable after selling them/dev/humancontroller
by WoGoMo
2017-03-09fix wrapping of net sources/dev/humancontroller
2017-03-09add range checks for uiInfo.resolutions/dev/humancontroller
2017-03-09allow duplicate GUIDs/dev/humancontroller
2017-03-09allow >127 ordinal characters in string transmission/dev/humancontroller
2017-03-09remove the crappy "argument sanitization" workaround/dev/humancontroller
2017-03-09fix Com_ClientListParse()/dev/humancontroller
2017-03-09remove the abusable levelshot command and related hacks/dev/humancontroller
2017-03-09drop support for automatically playing the splash cinematic on startup/dev/humancontroller
2017-03-09do not close the console "from time to time"/dev/humancontroller
alter a bunch of cases where Key_SetCatcher() turns off the KEYCATCH_CONSOLE flag. remove all uses of Con_Close() and the function itself altogether. the console is now only togglable by a console key or with the toggleconsole command.
2017-03-09implement the entity 64-bit client-masking extension/dev/humancontroller
rename the previously unused entityShared_t::s to hack, and make use of it TODO: remove the said field, and add and use ``int hiMask'' instead
2017-03-09stop using PERS_SCORE from the server component/dev/humancontroller
because score is a game-specific thing also, this prevents (Aasimar's hack) the use of server status queries to determine who is spectating whom
2017-03-09stop embedding/displaying version information in various cases/dev/humancontroller
2017-03-09do not send version information in CURL downloads and MOTD requests/dev/humancontroller
2017-03-09remove the default setting of sv_dlUrl/dev/humancontroller
downloads.tremulous.net is dead anyway
2017-03-09do not publish gamestats/dev/humancontroller
TODO: remove the remnants
2017-03-09do not request MOTD updates upon connecting (especially to local servers)/dev/humancontroller
2017-03-09stop accessing the hostname, the current username and the ↵/dev/humancontroller
architecture/platform/OS information use "UnnamedPlayer" as the default player name
2017-03-09do not allow the ui module to query the clipboard contents/dev/humancontroller
2017-03-09remove the (generally unsecure) use of PIDs and PID files/dev/humancontroller
this includes the removal of the "safe mode" question feature
2017-03-09remove the (generally unsecure) setenv command/dev/humancontroller
2017-03-09add a crappy hack to allow the game DLL/SO to be reloaded when running a ↵/dev/humancontroller
server in the client-server binary
2017-03-09when not restarting the filesystem, at least clear the pak references/dev/humancontroller
this appears to fix some cases of unpure client errors TODO: figure out the details of why
2017-03-09fix hanging when the demo file is not found/dev/humancontroller
2017-03-09fix changing of the WRONG cvar: fs_basepath instead of fs_basegame/dev/humancontroller
2017-03-09on Windows, allow running without a system console (without crashing)/dev/humancontroller
2017-03-09fix network broadcasting on FreeBSD/dev/humancontroller
2017-03-09do not wipe cls.realtime when restarting the client for an fs_game change/dev/humancontroller
otherwise, the client won't send connection/downloading-related packets until the timer reaches clc.lastPacketSentTime again
2017-03-09fix the client's GUID resetting (to the non-serverunique value) upon ↵/dev/humancontroller
switching fs_game (when connecting to a modded server)
2017-02-08add missing trailing '\n's from strings to execute; add double quotes around ↵/dev/humancontroller
substituted argument strings also transform trailing ';'s to '\n's
2017-02-08fix a sizeof() error in Cmd_CallVote_f()/dev/humancontroller
2017-02-08fix the potential use of uninitialized memory in Svcmd_LayoutSave_f()/dev/humancontroller
2017-02-08fix the nullchar-termination in CL_GSRFeaturedLabel()/dev/humancontroller
2017-02-08protect the server against division by 0 in case of certain client rate and ↵/dev/humancontroller
server timescale settings
2017-02-07protect the server against the game module passing OOB passEntityNum values ↵/dev/humancontroller
(ie. -1 instead of ENTITYNUM_NONE) in trace calls
2017-02-07in the vote calling functions, protect against the dreaded exploit of ↵/dev/humancontroller
'\n'-interpretation inside quotes
2017-02-07load libraries only, and load VMs additionally, from the path specified by ↵/dev/humancontroller
the fs_overpath cvar
2017-02-07be more cautious in assigning default fs_ paths/dev/humancontroller
2017-02-07stop referencing the current working directory/dev/humancontroller
remove Sys_GetCwd()
2017-02-07stop embedding the architecture in the filenames of binaries and libraries; ↵/dev/humancontroller
change the library loader appropriately
2017-02-07fix crashing when an fs_*path is relative, but does not have an initial "." ↵/dev/humancontroller
component (eg., fs_homepath = "dir1/dir2"), or when a path contains multiple consecutive separators (eg. "dir//file")
2017-02-07fix some usages of abs(), part 3: potentially tool-changing changes/dev/humancontroller
2017-02-07fix some usages of abs(), part 2: potentially gamelogic-changing changes/dev/humancontroller
detected by Clang
2017-02-07fix some usages of abs(), part 1: non-gamelogic-changing changes/dev/humancontroller
detected by Clang changes in tr_main.c reviewed by SmileTheory
2017-02-07fix some format specifiers in printf()-like function calls/dev/humancontroller
2017-02-07fix usage of the specularScale variable/dev/humancontroller
2017-02-07silence some MSVC warnings/dev/humancontroller
2017-02-07silence a bunch of compiler warnings/dev/humancontroller
2017-02-07fix compilation with MSVC/dev/humancontroller
TODO: uhm, _snprintf()... WRONG ?
2017-02-06MODERN(TM)ize the Makefile a bit/dev/humancontroller