summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2017-03-09request a visual with at least 1 alpha bit: add r_alphabits, defaulting to 1/dev/humancontroller
2017-03-09fix noclipping players affecting other players/dev/humancontroller
2017-03-09improve the usability of noclip, notarget, give and godmode:/dev/humancontroller
2017-03-09rewrite the mover team code/dev/humancontroller
2017-03-09add a string duplicating function into the game module/dev/humancontroller
2017-03-09alter trigger wait timers a bit, remove duplicate code/dev/humancontroller
2017-03-09allow maps to override buildpoint limits/dev/humancontroller
2017-03-09make the ignore functionality even transmission-complete, moving the necessar.../dev/humancontroller
2017-03-09unset clientPersistant_t::humanItemSelection when leaving the spawn queue, fo.../dev/humancontroller
2017-03-09fix trigger linkage after trap_SetBrushModel(); always allow firing at a trig.../dev/humancontroller
2017-03-09ensure that ent->classname is always non-null (for entity numbers up to level.../dev/humancontroller
2017-03-09make buildable placement precise/dev/humancontroller
2017-03-09allow configurable teleporter ejection speed/dev/humancontroller
2017-03-09when stopping follow mode, keep the view origin and stop/dev/humancontroller
2017-03-09change setviewpos to work as it sounds like/dev/humancontroller
2017-03-09refactor stuff/dev/humancontroller
2017-03-09fix some dead code ?/dev/humancontroller
2017-03-09remove remnants of UI_OLD_API_VERSION/dev/humancontroller
2017-03-09remove some redundant statements/dev/humancontroller
2017-03-09remove remnants of STANDALONE/dev/humancontroller
2017-03-09stop depending on the system-reserved _DEBUG preprocessor-define/dev/humancontroller
2017-03-09never set groundEntityNum to -1, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09stop creeping off-the-ground players/dev/humancontroller
2017-03-09never use a passEntityNum of -1 in trace calls, use ENTITYNUM_NONE instead/dev/humancontroller
2017-03-09always spawn corpses where the model coincides with the ending state of the d.../dev/humancontroller
2017-03-09do not treat a clipmask of 0 as MASK_DEADSOLID in some cases/dev/humancontroller
2017-03-09allow particles of child particle systems to be launched with (dynamic) normals/dev/humancontroller
2017-03-09allow negative values for initial velocity and acceleration magnitudes of par.../dev/humancontroller
2017-03-09add bounds checking to the weapon number in CG_AddPlayerWeapon()/dev/humancontroller
2017-03-09fix trigger_stage activation upon stage jumps/dev/humancontroller
2017-03-09fix an evo menu failure/dev/humancontroller
2017-03-09fix an OB1 in Menus_CloseAll()/dev/humancontroller
2017-03-09fix unlagged not being used at all for overly large latencies/dev/humancontroller
2017-03-09fix weapons remaining held and usable after selling them/dev/humancontroller
2017-03-09fix wrapping of net sources/dev/humancontroller
2017-03-09add range checks for uiInfo.resolutions/dev/humancontroller
2017-03-09allow duplicate GUIDs/dev/humancontroller
2017-03-09allow >127 ordinal characters in string transmission/dev/humancontroller
2017-03-09remove the crappy "argument sanitization" workaround/dev/humancontroller
2017-03-09fix Com_ClientListParse()/dev/humancontroller
2017-03-09remove the abusable levelshot command and related hacks/dev/humancontroller
2017-03-09drop support for automatically playing the splash cinematic on startup/dev/humancontroller
2017-03-09do not close the console "from time to time"/dev/humancontroller
2017-03-09implement the entity 64-bit client-masking extension/dev/humancontroller
2017-03-09stop using PERS_SCORE from the server component/dev/humancontroller
2017-03-09stop embedding/displaying version information in various cases/dev/humancontroller
2017-03-09do not send version information in CURL downloads and MOTD requests/dev/humancontroller
2017-03-09remove the default setting of sv_dlUrl/dev/humancontroller
2017-03-09do not publish gamestats/dev/humancontroller
2017-03-09do not request MOTD updates upon connecting (especially to local servers)/dev/humancontroller