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The server software used for the Der Bunker Tremulous servers.
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Author
2013-01-03
* Fix ability to build over a marked buildable that doesn't provide power (Re...
Christopher Schwarz
2013-01-03
* (Bug 3274) Disallow names that are difficult to ban (thanks msk)
Christopher Schwarz
2013-01-03
* (bug 3391) FF Cvar cleanup
Christopher Schwarz
2013-01-03
* (bug 3345) Cap knockback damage from falling, so that humans no longer 'bou...
Christopher Schwarz
2013-01-03
* fix_null_activators_g_triggers.patch (Rezyn)
M. Kristall
2013-01-03
* Parse "team" in cl_voipSendTarget using a new cgame vmcall
Ben Millwood
2013-01-03
* Remove some experimental code accidentally introduced during the merge
Christopher Schwarz
2013-01-03
* Increase the size of the console buffer
Christopher Schwarz
2013-01-03
* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)
Christopher Schwarz
2013-01-03
* Print a slightly better message when a banned player tries to connect
M. Kristall
2013-01-03
* (bug 3677) Smoother handling of very short zooms (benmachine)
Christopher Schwarz
2013-01-03
* Fix errant newline in the tutorial text
Christopher Schwarz
2013-01-03
* (bug 3237) Black colour redefined to grey (benmachine)
Christopher Schwarz
2013-01-03
* Remove many unused cvars that don't do anything
Christopher Schwarz
2013-01-03
* Remove tell, tell_target, tell_attacker. Depreciated by /m
Christopher Schwarz
2013-01-03
* (bug 4071) subnet bans
M. Kristall
2013-01-03
* Remove unused ADMF_TEAMCHANGEFREE
M. Kristall
2013-01-03
* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.
M. Kristall
2013-01-03
* Hack to help master server react quicker in some 'situations'
Tim Angus
2013-01-03
* Normalise alien values
Tim Angus
2013-01-03
* Reduce generic1 to 10 bits
Tim Angus
2013-01-03
* Add the Q_EXPORTs I missed from merging ioq3
Tim Angus
2013-01-03
* Merge ioq3-r1637
Tim Angus
2013-01-03
* Fix various fuck-ups introduced during the merge
Tim Angus
2013-01-03
* Move the human spawn functions around to avoid requiring forward declarations
Tim Angus
2013-01-03
* Remove big blob of commented code in G_GetBuildPoints
Tim Angus
2013-01-03
* Rename some types and variables related to building point zones to be more
Tim Angus
2013-01-03
* Featured server system
Ben Millwood
2013-01-03
* Convert master address resolution to IPv6-compatible API
Ben Millwood
2013-01-03
Fix weapon icon ammo counting
Ben Millwood
2013-01-03
Hive nerf
Asa Kravets
2013-01-03
display unpowered icon for telenodes (fixes #something)
Ben Millwood
2013-01-03
get rid of the rest of the basiturretgrab code
Ben Millwood
2013-01-03
Remove basilisk turret grab sound
Ben Millwood
2013-01-03
Fix missing build errors (thanks gimhael)
Ben Millwood
2013-01-03
* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOV
Tim Angus
2013-01-03
* fix some more credit copying issues
Roman Tetelman
2013-01-03
* fix regular basilisk from doing twice the intended damage (fixes #93)
Roman Tetelman
2013-01-03
* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]
Roman Tetelman
2013-01-03
* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)
Ben Millwood
2013-01-03
Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bits
Ben Millwood
2013-01-03
Fix BG_PlayerCanChangeWeapon
Ben Millwood
2013-01-03
Remove some unused code
Ben Millwood
2013-01-03
* make poison cloud disorientation start/end more smoothly
Roman Tetelman
2013-01-03
g_markDeconstruct default changed 1 -> 3
Roman Tetelman
2013-01-03
Granger FOV increased to advanced's value 80 -> 110
Roman Tetelman
2013-01-03
* put a cap of 2.5 seconds on the fov warping from pcloud
Roman Tetelman
2013-01-03
* Cleanup thirdperson spec code
Christopher Schwarz
2013-01-03
Removed basilisk turret grabbing
Asa Kravets
2013-01-03
* Strict type-checking of menu item keywords that use the typeData union
Ben Millwood
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