summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
2013-01-03* Fix ability to build over a marked buildable that doesn't provide power (Re...Christopher Schwarz
2013-01-03* (Bug 3274) Disallow names that are difficult to ban (thanks msk)Christopher Schwarz
2013-01-03* (bug 3391) FF Cvar cleanupChristopher Schwarz
2013-01-03* (bug 3345) Cap knockback damage from falling, so that humans no longer 'bou...Christopher Schwarz
2013-01-03* fix_null_activators_g_triggers.patch (Rezyn)M. Kristall
2013-01-03* Parse "team" in cl_voipSendTarget using a new cgame vmcallBen Millwood
2013-01-03* Remove some experimental code accidentally introduced during the mergeChristopher Schwarz
2013-01-03* Increase the size of the console bufferChristopher Schwarz
2013-01-03* (bug 3604) Fix Item_Text_Wrap() (Amanieu, benmachine)Christopher Schwarz
2013-01-03* Print a slightly better message when a banned player tries to connectM. Kristall
2013-01-03* (bug 3677) Smoother handling of very short zooms (benmachine)Christopher Schwarz
2013-01-03* Fix errant newline in the tutorial textChristopher Schwarz
2013-01-03* (bug 3237) Black colour redefined to grey (benmachine)Christopher Schwarz
2013-01-03* Remove many unused cvars that don't do anythingChristopher Schwarz
2013-01-03* Remove tell, tell_target, tell_attacker. Depreciated by /mChristopher Schwarz
2013-01-03* (bug 4071) subnet bansM. Kristall
2013-01-03* Remove unused ADMF_TEAMCHANGEFREEM. Kristall
2013-01-03* Fix ordinals in spawn queue to not display 21th, 22th, 23th etc.M. Kristall
2013-01-03* Hack to help master server react quicker in some 'situations'Tim Angus
2013-01-03* Normalise alien valuesTim Angus
2013-01-03* Reduce generic1 to 10 bitsTim Angus
2013-01-03* Add the Q_EXPORTs I missed from merging ioq3Tim Angus
2013-01-03* Merge ioq3-r1637Tim Angus
2013-01-03* Fix various fuck-ups introduced during the mergeTim Angus
2013-01-03* Move the human spawn functions around to avoid requiring forward declarationsTim Angus
2013-01-03* Remove big blob of commented code in G_GetBuildPointsTim Angus
2013-01-03* Rename some types and variables related to building point zones to be moreTim Angus
2013-01-03* Featured server systemBen Millwood
2013-01-03* Convert master address resolution to IPv6-compatible APIBen Millwood
2013-01-03Fix weapon icon ammo countingBen Millwood
2013-01-03Hive nerfAsa Kravets
2013-01-03display unpowered icon for telenodes (fixes #something)Ben Millwood
2013-01-03get rid of the rest of the basiturretgrab codeBen Millwood
2013-01-03Remove basilisk turret grab soundBen Millwood
2013-01-03Fix missing build errors (thanks gimhael)Ben Millwood
2013-01-03* For non 4:3 resolutions, preserve vertical FOV instead of horizontal FOVTim Angus
2013-01-03* fix some more credit copying issuesRoman Tetelman
2013-01-03* fix regular basilisk from doing twice the intended damage (fixes #93)Roman Tetelman
2013-01-03* store credits in pers.credit instead of ps.stats[ PERS_CREDIT ]Roman Tetelman
2013-01-03* Fix bounds checks on cg.weaponSelect (/dev/humancontroller, bug #4267)Ben Millwood
2013-01-03Scrap PMF_TIME_KNOCKOFF so pm_flags fit in 16 bitsBen Millwood
2013-01-03Fix BG_PlayerCanChangeWeaponBen Millwood
2013-01-03Remove some unused codeBen Millwood
2013-01-03* make poison cloud disorientation start/end more smoothlyRoman Tetelman
2013-01-03g_markDeconstruct default changed 1 -> 3Roman Tetelman
2013-01-03Granger FOV increased to advanced's value 80 -> 110Roman Tetelman
2013-01-03* put a cap of 2.5 seconds on the fov warping from pcloudRoman Tetelman
2013-01-03* Cleanup thirdperson spec codeChristopher Schwarz
2013-01-03Removed basilisk turret grabbingAsa Kravets
2013-01-03* Strict type-checking of menu item keywords that use the typeData unionBen Millwood