Age | Commit message (Expand) | Author |
2017-02-08 | fix a sizeof() error in Cmd_CallVote_f() | /dev/humancontroller |
2017-02-08 | fix the potential use of uninitialized memory in Svcmd_LayoutSave_f() | /dev/humancontroller |
2017-02-08 | fix the nullchar-termination in CL_GSRFeaturedLabel() | /dev/humancontroller |
2017-02-08 | protect the server against division by 0 in case of certain client rate and s... | /dev/humancontroller |
2017-02-07 | protect the server against the game module passing OOB passEntityNum values (... | /dev/humancontroller |
2017-02-07 | in the vote calling functions, protect against the dreaded exploit of '\n'-in... | /dev/humancontroller |
2017-02-07 | load libraries only, and load VMs additionally, from the path specified by th... | /dev/humancontroller |
2017-02-07 | be more cautious in assigning default fs_ paths | /dev/humancontroller |
2017-02-07 | stop referencing the current working directory | /dev/humancontroller |
2017-02-07 | stop embedding the architecture in the filenames of binaries and libraries; c... | /dev/humancontroller |
2017-02-07 | fix crashing when an fs_*path is relative, but does not have an initial "." c... | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 3: potentially tool-changing changes | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 2: potentially gamelogic-changing changes | /dev/humancontroller |
2017-02-07 | fix some usages of abs(), part 1: non-gamelogic-changing changes | /dev/humancontroller |
2017-02-07 | fix some format specifiers in printf()-like function calls | /dev/humancontroller |
2017-02-07 | fix usage of the specularScale variable | /dev/humancontroller |
2017-02-07 | silence some MSVC warnings | /dev/humancontroller |
2017-02-07 | silence a bunch of compiler warnings | /dev/humancontroller |
2017-02-07 | fix compilation with MSVC | /dev/humancontroller |
2017-02-06 | MODERN(TM)ize the Makefile a bit | /dev/humancontroller |
2017-02-06 | fix compilation without USE_CURL | /dev/humancontroller |
2017-02-06 | use system libraries more properly; introduce a dependency on Minizip | /dev/humancontroller |
2017-01-26 | remove ChangeLog and botlib | /dev/humancontroller |
2017-01-26 | move menudef.h to src/ui/, update the include references appropriately | /dev/humancontroller |
2017-01-26 | remove most libraries from the source tree | /dev/humancontroller |
2016-04-09 | Merge branch 'master' into gpp | Tim Angus |
2016-04-07 | Make it compile | Tim Angus |
2016-04-07 | OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. | SmileTheory |
2016-04-07 | OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors ... | SmileTheory |
2016-04-07 | OpenGL2: Improve cubemap outside error. | SmileTheory |
2016-04-07 | Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures() | Zack Middleton |
2016-04-07 | Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec. | Ryan C. Gordon |
2016-04-07 | OpenGL2: Fix horribly broken metallic shader. | SmileTheory |
2016-04-07 | OpenGL2: Fix r_lightmap. | SmileTheory |
2016-04-07 | OpenGL2: More ssao/depth blur improvements. | SmileTheory |
2016-04-07 | OpenGL2: Fixes to depth blur and ssao. | SmileTheory |
2016-04-07 | OpenGL2: Create FBOs if target image exists, not cvar settings. | SmileTheory |
2016-04-07 | OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall. | SmileTheory |
2016-04-07 | OpenGL2: Add r_glossType. | SmileTheory |
2016-04-07 | OpenGL2: Add r_shadowBlur. | SmileTheory |
2016-04-07 | OpenGL2: Shader optimization, and add dither to tonemap. | SmileTheory |
2016-04-07 | OpenGL2: Fix some GL errors and no sun shadows on older OpenGLs. | SmileTheory |
2016-04-07 | OpenGL2: Typos. | SmileTheory |
2016-04-07 | OpenGL2: Add named cubemaps and per-map env.json parsing. | SmileTheory |
2016-04-07 | OpenGL2: Merge several cvars into r_pbr. | SmileTheory |
2016-04-07 | Fix frame_msec possibly being zero in cl_input.c. | SmileTheory |
2016-04-07 | OpenGL2: Load existing per-map cubemaps. | SmileTheory |
2016-04-07 | OpenGL2: Some FBO related cleanup/fixes. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 3: Framebuffers. | SmileTheory |
2016-04-07 | OpenGL2: Direct state access, part 2: Uniforms. | SmileTheory |