Age | Commit message (Expand) | Author |
2017-03-09 | theoretically allow non-player entities to telefrag other entities | /dev/humancontroller |
2017-03-09 | give buildable placeholders the "builder" classname; give the "func_door_mode... | /dev/humancontroller |
2017-03-09 | when spawning buildables, replace the "builder" entity with a buildable (inst... | /dev/humancontroller |
2017-03-09 | allow non-brushmodel movers to have no models at all, without resulting in dr... | /dev/humancontroller |
2017-03-09 | make some code more robust against disappearance of entities | /dev/humancontroller |
2017-03-09 | after spawning, do not charge the lucifer cannon until all buttons are up | /dev/humancontroller |
2017-03-09 | allow players to spawn at any origin (without spawn buildables); pull the tri... | /dev/humancontroller |
2017-03-09 | constize the input-only parameters of a bunch of functions | /dev/humancontroller |
2017-03-09 | do not "exit the level" multiple times when using admin/console commands | /dev/humancontroller |
2017-03-09 | fix the formulas in BG_EvaluateTrajectoryDelta() | /dev/humancontroller |
2017-03-09 | always use ent->clipmask as pm->tracemask; move special casing to setting ent... | /dev/humancontroller |
2017-03-09 | synchronize ent->health with ent->client->ps.stats[STAT_HEALTH] | /dev/humancontroller |
2017-03-09 | implement setivo: layout-based overriding of intermission views | /dev/humancontroller |
2017-03-09 | implement layout arithmetic and the addlayout command | /dev/humancontroller |
2017-03-09 | retain the developer mode setting across map changes | /dev/humancontroller |
2017-03-09 | allow calling for specific layouts in votes, where applicable | /dev/humancontroller |
2017-03-09 | implement setnextmap: an admin command to set the next map and layout | /dev/humancontroller |
2017-03-09 | add G_LayoutExists() and use it | /dev/humancontroller |
2017-03-09 | fix up G_MapExists(), and use it more | /dev/humancontroller |
2017-03-09 | rename g_layouts to g_nextLayout; add a different set of cvars: g_layouts, g_... | /dev/humancontroller |
2017-03-09 | execute map configuration scripts before loading the map | /dev/humancontroller |
2017-03-09 | begin rewriting the voting code to be structured in the representation of votes | /dev/humancontroller |
2017-03-09 | add G_PerformMapChange() and G_PerformMapRestart(), and use them | /dev/humancontroller |
2017-03-09 | remove some fancy hacks from the missile bounce code | /dev/humancontroller |
2017-03-09 | remove all occurrences of the useless SVF_USE_CURRENT_ORIGIN | /dev/humancontroller |
2017-03-09 | fix mover placement bugs resulting in from the stupid use of InitMover() | /dev/humancontroller |
2017-03-09 | use r.currentAngles a bit more (for later use) | /dev/humancontroller |
2017-03-09 | try to synchronize ent->r.currentAngles with ent->client->ps.viewangles a bit | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the server | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the game module | /dev/humancontroller |
2017-03-09 | drop the use of the origin and angles fields of entityState_t in the cgame mo... | /dev/humancontroller |
2017-03-09 | allow misc_particle_system entities to use the angles spawn variable | /dev/humancontroller |
2017-03-09 | also invalidate the buildable orientation cache if the angles or the buildabl... | /dev/humancontroller |
2017-03-09 | do not position buildables too far away from their game-specified origin; dis... | /dev/humancontroller |
2017-03-09 | prefer drawing the bottom lines of overly long texts | /dev/humancontroller |
2017-03-09 | fix a building self-explosion epsilon issue | /dev/humancontroller |
2017-03-09 | D-ize a couple of annoying Com_Printf()s | /dev/humancontroller |
2017-03-09 | default to 0 delay in map_restart | /dev/humancontroller |
2017-03-09 | do not sink underwater | /dev/humancontroller |
2017-03-09 | do not overclip | /dev/humancontroller |
2017-03-09 | do not force lucifer cannon users to stop attacking in order to charge again | /dev/humancontroller |
2017-03-09 | always bring up a blueprint, but always print an error if appropriate | /dev/humancontroller |
2017-03-09 | also display, on the speedometer, the maximum speed reached within a time window | /dev/humancontroller |
2017-03-09 | increase MAX_BUILDLOG | /dev/humancontroller |
2017-03-09 | increase MAX_UNLAGGED_MARKERS to support higher sv_fps values with unlagged | /dev/humancontroller |
2017-03-09 | increase MAX_SAY_TEXT to 800 | /dev/humancontroller |
2017-03-09 | implement setdevmode: an admin command to switch developer mode on or off | /dev/humancontroller |
2017-03-09 | also use configstring #CS_LOCATIONS+0 for storing location names | /dev/humancontroller |
2017-03-09 | remove a redundant condition | /dev/humancontroller |
2017-03-09 | remove redundant code | /dev/humancontroller |