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The server software used for the Der Bunker Tremulous servers.
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2014-06-17
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
SmileTheory
2014-06-17
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fix...
SmileTheory
2014-06-17
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops...
SmileTheory
2014-06-17
OpenGL2: reduce varying usage in lightall shader.
SmileTheory
2014-06-17
OpenGL2: Fix for "unsupported framebuffer format" bug
SmileTheory
2014-06-17
OpenGL2: Some shader cleanup
SmileTheory
2014-06-17
OpenGL2: Speed up fog shader slightly.
SmileTheory
2014-06-17
OpenGL2: Fix inaccurate RGBM calculation.
SmileTheory
2014-06-17
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
SmileTheory
2014-06-17
#5979: Cubemap support for opengl2.
SmileTheory
2014-06-17
Fix crash caused by too many surfaces in skin
Zack Middleton
2014-06-17
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
Tim Angus
2014-06-17
Fix recursive crash when home path cannot be created
Thilo Schulz
2014-06-17
Fix upside-down SSAO.
SmileTheory
2014-06-17
#5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
SmileTheory
2014-06-17
#6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
SmileTheory
2014-06-17
Fix "bind <key>" message for unbound keys
Zack Middleton
2014-06-17
Fix OpenAL music stop issues using stream stop code
Zack Middleton
2014-06-17
Fix text getting appended to vid_restart in command buffer
Zack Middleton
2014-06-17
Fix bind commands getting run when closing UI
Zack Middleton
2014-06-17
Add assignment below declarations otherwise compiling fails with msvc
Henry Stratmann III
2014-06-17
Fix Windows server history scrolling
Zack Middleton
2014-06-17
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
Anthony Pesch
2014-06-17
out seems to be unnecessarily large for one byte per pixel
morturp
2014-06-17
Remove unused models from server_t
Zack Middleton
2014-06-17
SDL Mouse Button clean up
Zack Middleton
2014-06-17
(bug #5984) Unload renderer lib
Zack Middleton
2014-06-17
Free Team Arena fonts/fontImage_X.dat buffer
Zack Middleton
2014-06-17
Prevent the skip of the glyph if it does not fit
morturp
2014-06-17
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_nocurves in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix r_speeds 4 in OpenGL2 renderer
Zack Middleton
2014-06-17
Fix IQM tess buffer overflow
Zack Middleton
2014-06-17
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
Zack Middleton
2014-06-17
Don't try to fog flares with fogNum 0
Zack Middleton
2014-06-17
Rate limit getchallenge
Tim Angus
2014-06-17
Allow adjusting VoIP gain and mute during demo playback
Zack Middleton
2014-06-17
Make COM_ParseWarning report starting line number of multi-line tokens
Zack Middleton
2014-06-17
Improve warning for shader missing opening brace
Zack Middleton
2014-06-17
Check for shaders without closing brace
Zack Middleton
2014-06-17
Fix setting COM_Parse current line number
Zack Middleton
2013-05-31
Fix null model axis disappearing if sky is in view
Zack Middleton
2013-05-31
Catch more bad shader syntax cases
Zack Middleton
2013-05-31
fix some OOB enumerator usages
/dev/humancontroller
2013-05-31
clean up return statements a bit more
/dev/humancontroller
2013-05-31
drop some useless return statements
/dev/humancontroller
2013-05-31
reduce the amount of compiler warnings for variable shadowing
/dev/humancontroller
2013-05-31
when using the condump command, do not say "dumped console text" prematurely,...
/dev/humancontroller
2013-05-31
make the fread() success-check code in Sys_RandomBytes() more secure
/dev/humancontroller
2013-05-31
remove some unused stuff
/dev/humancontroller
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