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AgeCommit message (Expand)Author
2006-01-11* Flamer damage down to 20 from 31Tim Angus
2006-01-10* Rename winquake.rc to win_resource.rcTim Angus
2006-01-10* Removed Q3 iconsTim Angus
2006-01-09* Merged ioq3-468Tim Angus
2006-01-06* Added traps to query demo stateTim Angus
2006-01-05* Merged ioq3-460Tim Angus
2005-12-29* OopsTim Angus
2005-12-29* Merged ioq3-r451 into trunkTim Angus
2005-12-28* Some win32 fixesTim Angus
2005-12-28* Use select instead of poll for the master server -- apparently windows has noTim Angus
2005-12-28* Added master server to source, based on dpmasterTim Angus
2005-12-23* Crudely removed CD key authenticationTim Angus
2005-12-20* Restore the say/team say displayTim Angus
2005-12-20* New collision type, for improved light flaresTim Angus
2005-12-11* Added trap_FS_GetFileList to cgame, so it's not longer necessary to hackTim Angus
2005-12-10* s/Quake III Arena source code/Tremulous/Tim Angus
2005-12-10* Move the game source from mod/src/ to src/Tim Angus
2005-12-10* Copied ioq3 src to trunkTim Angus
2005-12-10* Moved existing src directory out the way whilst I merge ioq3Tim Angus
2005-12-08* Merged in a bunch of game side fixed from ioq3Tim Angus
2005-12-08* Reduced Dragoon pounce range to 64 from 96Tim Angus
2005-12-06* Pain blendsTim Angus
2005-12-02* Added target_alien_win and target_human_winTim Angus
2005-11-29* Lowered steptime for spectatorTim Angus
2005-11-27* Fixed death by poison MOD s/antitox/medkit/Tim Angus
2005-11-25* Removal of remaining hard coded effectsTim Angus
2005-11-24* 3D particlesTim Angus
2005-11-20* Abstract attachment systemTim Angus
2005-10-18* Fix to the multiple sound bug introduced through fixing the missing flamer bugTim Angus
2005-10-17* Fixed a silly bug with using the reactor/repeaterTim Angus
2005-10-16* Extended STATS report to include the times when stages changeTim Angus
2005-10-15* Increased Tesla damage frequencyTim Angus
2005-10-03* Removed jump pad code (and associated media loading)Tim Angus
2005-09-07* Fixed bug where a server with only spectators would get stuck on games whic...Tim Angus
2005-09-06* cg_debugParticles >= 1 now prints to the console when particle systems are ...Tim Angus
2005-09-05* Reverted walk/run animation switching back to cmd.buttons instead of basing...Tim Angus
2005-09-04* Fixed Medkit usable after death bugTim Angus
2005-09-02* Added option for changing whether or not the wallwalk control is a toggle o...Tim Angus
2005-09-02* Added width to zap traceTim Angus
2005-09-02* Fixed a spectating bug introduced by the new weapon switchingTim Angus
2005-09-01* Reworked how weapon changes are performed, fixing bugs in the processTim Angus
2005-08-31* Fixed "sell upgrades" so it doesn't sell the medkitTim Angus
2005-08-31* Fixed the issue where the Mac qvm JIT compiler would not compile TremulousTim Angus
2005-08-31* Reimplemented how buildables play damage sounds to not use the event systemTim Angus
2005-08-10* Fixed a last minute bug that allowed evolution after deathTim Angus
2005-08-06* Free frags are no longer awarded after the sudden death timeTim Angus
2005-08-06* Reverted to non-interruptable level 1 grabTim Angus
2005-08-05* Fixed a potential bug where build points might not have gotten reset follow...Tim Angus
2005-08-05* Added g_suddenDeathTime - when this time is passed all build points are tak...Tim Angus
2005-08-05* Basilisk needs less time to regain grabbing ability after being hitTim Angus