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2013-01-03* Create new bans at the bottom of the list, so that ban ordering in ↵Christopher Schwarz
showbans is always sequential (thanks msk, Rezyn)
2013-01-03* Fix the fact that teamoverlay was being drawn above where the hud told it ↵Christopher Schwarz
to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox. * Align columns of teamoverlay and pad/truncate where necessary * Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center. * Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
2013-01-03* Under certain circumstances, already "disconnected" clients can disconnectM. Kristall
2013-01-03* When a buildable is killed by the egg spawn bbox hax (building something ↵Christopher Schwarz
too close to an egg), attribute that death to the builder so the points are not queued. (thanks CU|Ams)
2013-01-03* Fix alien builders not receiving score when tremded is running in ↵Christopher Schwarz
vm_game=0 (thanks Exclamation, kevlarman)
2013-01-03* Fix the instant-return of BP from TKs of Repeaters (Rezyn)Christopher Schwarz
2013-01-03* Print a warning when a menu file is not foundBen Millwood
* Remove references to menu files that no longer exist
2013-01-03* (bug 3960) Don't exec team configs when restarting cgame (e.g. vid_restart)Ben Millwood
* Allow team configs to contain spaces
2013-01-03* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by ↵Christopher Schwarz
g_friendlyBuildableFire and from triggering DCC warnings * Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk)
2013-01-03* Queue BP according to the proportion of damage that came from ↵Christopher Schwarz
not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly) * Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables
2013-01-03* (bug 4573) Use markdecon (instant of instant-decon) when buildings are ↵Christopher Schwarz
unpowered but are about to be powered by a currently-building
2013-01-03* (bug 4582) Another bad userinfo fixChristopher Schwarz
2013-01-03* Revert revision 1996, which removed a feature which "looked like an obviousM. Kristall
bug"
2013-01-03* (bug 3243) /notarget cheat extended to buildables (thanks benmachine)Christopher Schwarz
2013-01-03* Fix incorrect entitynum logged in destructions by <world> (thanks Rezyn)Christopher Schwarz
2013-01-03* (bug 4575) CMD_CHEAT_TEAM gives the wrong error message (thanks Oops)Ben Millwood
2013-01-03* (bug 4538) Unpowered marked buildables are not ignored when freeing build ↵Christopher Schwarz
points (Rezyn)
2013-01-03* (bug 4325) Last spawn deconstruction check ignores available marked build ↵Christopher Schwarz
points (Rezyn)
2013-01-03* Fix handling of invalid userinfoChristopher Schwarz
2013-01-03* Revert revision 1965 and parts of revisions 1962 and 1966 since muted playersM. Kristall
should be allowed to join/switch teams
2013-01-03* (bug 4572) Better control over random particle displacementBen Millwood
(in part thanks to Who-[Soup])
2013-01-03* Add strtod and strtol to bg_lib.cBen Millwood
2013-01-03* No-votes were not being handled properlyM. Kristall
2013-01-03* Fix a bug preventing IP bans from matchingM. Kristall
2013-01-03* (bug 4561) Color is leaked in namelog (adressedeoops@gmail.com)M. Kristall
2013-01-03* (bug 4562) Prevent colour leaking on unknown obituaries (thanks Oops)Ben Millwood
2013-01-03* Put back some grenade bounce code that was not actually redundant after ↵Christopher Schwarz
all (was removed in r1977)
2013-01-03Balance changesAsa Kravets
* Marauder bounding box increased 44x44x34 -> 46x46x36 * Advanced marauder bouding box increased 48x48x38 -> 50x50x40 * Tesla range increased 150 -> 200 * Flamer knockback increased 1.0 -> 2.0 * Shotgun damage/pellet count changed 4/14 -> 5/11 * Basilisk gas repeat decreased 2500 -> 2000
2013-01-03* Squeeze eFlags back into 16 bitsBen Millwood
2013-01-03* Apply the fix in r1917 to another caseBen Millwood
* Excise some redundant bounce code
2013-01-03* Do not separately log fake destructions of marked structures (from r1961)M. Kristall
2013-01-03* Use bitmasks instead of arrays for keeping track of whether/how a player votedM. Kristall
2013-01-03* Prevent people from reconnecting so they can call more votesM. Kristall
* Remove a few unused variables and an unused function
2013-01-03* Generate "player renamed to ..." messages client-sideM. Kristall
2013-01-03* Prevent reparsing IP addresses for subnet bansM. Kristall
2013-01-03* (bug 4544) Only strip color codes from names in votesM. Kristall
2013-01-03* Log what command was attempted when a user does not have permissionM. Kristall
* (bug 4446) Fix comment
2013-01-03* Revert buggy part of revision 1968M. Kristall
2013-01-03* namelog was not showing name changes when the user's initial name was invalidM. Kristall
2013-01-03* Fix a couple bugs from revision 1966 including a crasherM. Kristall
2013-01-03* Separate namelog from adminM. Kristall
* Client to namelog mapping * Merge mute, denybuild, ptr in namelog; remove ptr
2013-01-03* Use flood prevention with "team" commandM. Kristall
2013-01-03* Remove hovelM. Kristall
* Require buildable names instead of buildnums in layouts
2013-01-03* Add missing \n in a messageM. Kristall
2013-01-03* Refactor emoticon codeM. Kristall
* Remove some redundant code * Make an error non-fatal * Formatting fixes
2013-01-03* Log non-client entity numbers in DieM. Kristall
* Log destructions not caused by players
2013-01-03Gameplay changesAsa Kravets
* Marauder (both) air acceleration increased 2.0 -> 3.0 * Flamer damage reduced 25/12 -> 20/10 * Flamer ammo increased 150 -> 200 * Dragoon base pounce range increased 40 -> 48
2013-01-03Fixed regular/advanced marauders using each other's claw rangeAsa Kravets
2013-01-03* Complain about too many target_locationsM. Kristall
* Do not send "unknown" location since it is ignored and may not always be sent * Remove unused CS_PRECACHES
2013-01-03Gameplay changesAsa Kravets
* Dragoon base bite range increased 72 -> 80 * Dragoon base pounce range decreased 54 -> 40 * Flamer splash damage reduced 25 -> 12 * Stamina stop restore increased 25 -> 30 * Stamina sprint take reduced 8 -> 6 * Stamina threshold for jumping and dodging changed to the slowing threshold plus the cost of jumping or dodging